You could always mod the game so that some weapons give defensive bonuses against other weapons: Point Defense Laser: +1 beam attack, +1 missile defense Expanding Sphere Generator (from SFB): +5 beam attack, +2 cannon defense, +3 missile defense Armored Depleted Uranium Cannon: +1 cannon attack, +1 cannon defense Phased Polaron Beam: +3 beam attack, +1 beam defense (from phased energy distortions) And just a thought... ca
Ed Kolis
1
Posts
2
Replies
70
Reputation
7 Replies
6,010 Views
Hmm, I wonder... can I create a component or tech area which has multiple prerequisites? E.g. if I wanted a "Phased Polaron Beam" which has the requirements of "Phased Energy Weapons" and "Beam Weapons"... Yeah, I know, I should try it out myself, but I'm kind of afraid to mod anything until the mods folder is properly implemented! Or is it already in there, just not documented?
0 Replies
2,452 Views
And how about an "auto-upgrade" which replaces all obsolete components with newer versions of the same component (e.g. it replaces Laser I with Laser III, but not with Phasor I, since Phasor I is bigger)?
23 Replies
19,494 Views