20 movement speed ships makes baby jesus cry. Try something with a challenge, like...normal speed
sanddemon
Tough.....I had about 3 complaints from Drengin, Torian and Altarian but they all did nothing about it. Just complained.
Not really a beta problem per-say, but in light of that thread about how the Yor super ability is too strong....kinda yeah, if you go all influence If you can't beat them, join um! I just pulled a "microsoft" strategy of evil influence take-over and I kid you not, I beat a medium map, with 9 opponents on Tough....and the military screen? 0 ships destroyed - no one even made it to war because they were so
Also, something to note Frog is that the +speed racial trait is super expensive...but has little meaning when ships fly at 40 a turn. If stuff was capped at 6-8, that'd make it that much more important.
I'm the Krynn, about to dominate a Drengin planet who is being harassed by other race spies (not mine). I culturally takeover the planet, but the spies stay there despite my Super Spy ability - better yet, I can't counter them. They don't show up in Active Spy lists, but they're affecting those tiles...so I can't get rid of them, even though they're screwing with my new planet :-/ -Sand
Nope, nothing at all running. And if I had just lost focus, I would have been able to alt-tab, cntrl-alt-delete, windows-key.....but nothing worked at all because my system had completely locked up
Just installed beta1a and began playing a game....and I got the weirdest error. I had my game playing, went to the planet screen and my cursor changed to normal and nothing worked anywhere I clicked....game music still was going, but I couldn't do anything. I couldn't alt-tab, bring up task manager - nothing. Had to reboot my entire machine. Here's the debug.err although it doesn't look so special considering the game never closed since I was forced to reboot. Debug Message: Version be
Anyone else getting a super slow technical screen? On my laptop the game runs fine, but on my main machine, the technical screen is incredibly slow. The rest of the game runs fine (albeit a little slowness on the main screen), but nothing like the tech screen. I've only ran Dark Avatar on my main computer, so not sure if it's a specific incident - anyone else getting this? It's not like there's much to see on the tech screen...
Yeah, let's say I start sending all my spies on the Drengin - they should retreat and defend against mine, instead of leaving theirs elsewhere. Super Spy does seem to work a little, even though you don't get one spy in the beginning but in 4 games I've never had a spy against me.
After playing a few full games (Tiny@Tough/9 opp/all-green options) as the new Spy race, I think I've got a few things that might be worth reading 1. The computer really isn't good at defending against spies. In the first few turns of the game where you see "Someone has built a X capitol!", it's like a red target to shut that thing down. I've *completely* shutdown computer opponents by disabling
Hopefully my email was gentle enough, still waiting
Sweet, got it to work.
while you're in an answering mood.... What do you have to do to get awards to show up underneath your account? I have awards but they're not showing...
Anyone know if you can upgrade your Flagship? I've tried every type of design (small/tiny/medium/large/massive) and it won't let me upgrade it. It sucks, because the ship has great experience from finding anomalies that raise experience...
Good strategy, but I think it needs to be said.... Evil = Influence Wins When you have 6-7 planets pumping out constructors, and starbase upgrades don't cost anything, the pure amount of influence you can shell out is pretty sick. Last game I had roughly 20 constructors coming out every 7-8 turns and completely took over a civilization in about 50 turns after that - never underestimate the power of rushing influence around their worlds because with their approval so low, they c
I understand that, but your civilization may be "Evil" ala the choice with Xeno Ethics. But what happens if later you make all good choices, does your race repent or do you auto switch later? I choose good once for 10,000 bc since I had made some evil choices, and I kept making them later with no real problem...my question is why cant my civ change to evil later after the initial choice?
If you cant change alignment once choosing, then whats the point of the sliders afterwards? Is it just for initial cost amounts?
Nice way guys to completely take a strategy/ideal post and turn it political.... Thinking back, I should have gone neutral first to get my improvement squares, then turned Evil for those. When you go from Neutral to Evil, do you lose the improvement squares?
Ok so seriously, I had this sick idea after watching Fight Club - that corporations would dominate the world right? So why not put that little mix into GalCiv2? Thus was born the modified Terran Race - Microsoft, lead by none of other than "Chair Punter Madman"... Ok so jokes aside, here was my idea and it worked AWESOME. Customized Terrans: +30% Influence (Commercial Giant...duh) +20% Economics (Gifted Moneymakers) +15% Morale (brain-washed employees...) Pacifi
Where's the offensive espionage? If I'm spending 100bc a week, why not allow spies to randomnly blow up ships, start up planet riots and increase unrest, steal from the treasuries, etc. One of the best features of Birth of the Federation was the offensive spies...possible addition?
Alright, so I thought I'd start out with a custom race on normal - and I wanted something different than the rest of the races. I saw that teddy bear picture and knew what would come - the cultural takeover of Snuggles. So I started out pretty far from everyone else on default settings - the only other planet close that was habitable was a class 9 though, so that was good. I quickly began with factories, research facilities....constantly building const