Entropy Avatar

Entropy Avatar

Joined Member # 2383374
20 Posts 235 Replies 8,660 Reputation

I have seen the AIs buid large hulls. It takes a while since they don't seem to prioritize tech enough. The smartest thing I've seen the AI do is send attack fleets that swing wide round the target star system and come from an unexpected direction. Of course, it's ships were still too slow, so it didn't really matter. When it declares war, it does send a good chunk of it's fleet at once. I think quite a few problems ste

24 Replies 15,237 Views

There just needs to be a diminishing returns mechanic, like in every other game that uses experience. Units should gain experience quickly at first, then increasingly slowly over time. In GC2, there seems to be a pause before a unit gains any experience, then it gains at a constant rate per battle. This translates to an accerating rate per turn, as the unit get tougher and tougher it can take more of beating and is targetted less often in fleets, so it

4 Replies 4,321 Views

Sorry for double post, i think it's like this: It's not like that. A ship has ratings in 6 categories: beam, missile and gun for attack, and shield, point defence and armour for defence. There is some uncertainly about whether defence rolls from 0 to rating and also whether different components of

12 Replies 15,017 Views

No. The 7 beam attack rolls as one attack. If they have say 4 beam and 3 missile, those roll as separate attacks and the defence gets a roll against each. Keep in mind that a 7 beam attack only rolls 4 on average. If you are lucky, it's quite possible he rolls low and you roll high, stopping most of his damage.

12 Replies 15,017 Views

I just started a few Human-Drengin wars scenarios on Painful and Crippling, on a couple of different maps. It does seem in some cases as though there is this really odd delay before the AI starts playing. I don't know if it sends its scouts in the wrong direction, or what. For instance, I started up a map in the H-D wars, large, pretty sparse stars, a reasonable chance of a habitable each star. There was basically a trail of stars between Ea

27 Replies 21,251 Views

if your carrying missle defense and the attacker uses mass drivers, your 6/6 ship just became a 6/0 ship In this case, the 6/6 ship would be 6/2, since off-target defence counts according to square root. Instead, of a 6/6 ship, I might be temped to build a 6/4-1-1 ship, so it would have 6 defence agai

100 Replies 48,100 Views

I think the +50% military production is a steal at 4 points. It helps with the early land grab, since it's easy to set your homeworld to crank out colony ships every two turns, or every turn even. You save a lot of money over purchasing the ships, and you can send out far more of them. You effectively get a discount on every military ship, frieghter or constructor you build the entire game, saving you significant money even in a peaceful game. Finally

21 Replies 16,357 Views

I think Kryo must be right, attacks are 1 to max. I've been fighting a lot of AI's lately in the early-early game with just 1 beam attack and me with no defence. I haven't seen them roll a zero in that situation yet. It means my 2-attack ships don't have as much of an advantage as I thought, as I average 1.5 damage to their 1, instead of 1 to their 0.5.

11 Replies 15,076 Views

I like the idea, mostly because such an auto-upgrade structure would be less management than moving tiny defensive fleets hither and yon. Make it expensive enough to build and maintain that you don't want to put one on every planet, but powerful enough that several current tech ones at once would be a bit tough to crack.

34 Replies 17,945 Views

I'd say defence is: -Better for larger ships than smaller ships -Better for ships that have to guard something than ones that are more mobile -Better late game than early game, as the 'other defence', hitpoints, shrink relative to firepower -Better when you have a technological edge

100 Replies 48,100 Views

In practice, it seems like the defense roll really does start at 1. There are critical hits in the game (red numbers in the combat log) that do more damage. The red numbers are shots that kill an opposing target. It's definitely possible for defences to roll a zero.

100 Replies 48,100 Views

When you put a troop carrier in a fleet... the other ships "protect it" in a fight. What this basicly means is that the troop carrier is attacked last. The reason the troop carrier is attacked last is because it has no weapons. If you put weapons on it, it would be attacked first.

23 Replies 16,443 Views

hmmm, a thought, the battles are made in that way, that the biggest firepower, smallest HP/DEF ships are attacked first, but, what if they are not a threat at all, like 25hp 0 armor and 10 lasers, while you have 10 shields; Yes, I think the priority formula could be a lot smarter. It's pretty easy to

4 Replies 7,515 Views

I've seen at least some of the AIs be very passive in lots of my games. For instance, in the game before this, I ended up colonizing a class 10 in the sector right adjacent to the Drath homeworld, much further away from mine. Now that player was stuck for the whole game with his home planet and a size 4. Ouch. Worse, that sector was ALSO adjacent to another AI homeworld. Neither of them picked it up. I'm thinking there's some trigger in the

2 Replies 5,289 Views

What would be the effect on the colony rush if colony ships were, say, 3x as expensive, in the range of 300-400bc? This would be done by increasing the cost of the colony module itself. That means it takes longer to produce the ships and each initial colony is going to put you more in the hole and take you longer to recoup your investment.

72 Replies 62,883 Views

One of the reasons I purchased this game was Brad's description of how the AI overwhelmed him in an iteration of the Human-Drengin wars scenario. So far, I haven't found the AI to be very aggressive at all, so I tried this scenerio out. Difficulty was set to 'Tough', but I was using the 'Struggle' map instead of 'Duel', because I wanted a slightly more large-scale struggle. This scenario starts you out with just your capital and a starport.

2 Replies 5,289 Views

I had very similar behaviour in a game. The entire map was instantly flooded in Arcaen yellow. The IP ratio on my home planet was 539 or so. Next turn it was gone. It's caused a problem in the game though, because they flipped my best planet in that one turn. So, my guess is they use an unsigned int to hold planet population. At some point in the invasion sequence, the planetary population gets set negative. Since it's unsigned, the negativ

21 Replies 22,157 Views

It's like developing a WW2 grand strategy game without understanding major concepts of Earths geography, like the differences between continents and cities. Not *understanding* ? I think the link demonstrates that they understand perfectly well. If it bothers you so much, say that the hyp

25 Replies 16,352 Views

Red said they made the best offer? How do you offer? They either surrender to the one who is attacking them, or that empire's rival, as far as I can tell. No way to put in an offer. I went for a tech victory in my last game. It took a lot of turns though, but not so much real time since not

11 Replies 8,031 Views