Chibiabos

Chibiabos

Joined Member # 2382123
35 Posts 216 Replies 2,452 Reputation

Maybe I'm mis-understanding, but I didn't get from that post that Civilization V will be available only on Steam, but Steam will have an exclusive DLC.

726 Replies 1,761,383 Views

I tend to focus my planets on research when I have an overabundance of military built and few or no social buildings to build on my planets.

14 Replies 10,200 Views

Are you sure the production gets wasted? I know when it comes to research, research left over from researching your current project goes to the next research project (unfortunately, not always the one you want ... and yeah sometimes you do lose the research if its at the final end of a tech tree). I thought production would do the same, leftover going into the next ship.

1,309 Replies 3,250,154 Views

I'd like to see a tech tree that is not entirely pre-determined ... not random like SOTS, but more programmed technology generations, but not fixed enhancements to those technology generations. Let a civ's abilities and research efforts determine improvements to the base technology ... for instance, say the first generation Laser does 1 damage, takes 10 space and costs 10 units ... you have a strong research base and develop th Mark II that is more efficient and only takes 7 space and c

1,309 Replies 3,250,154 Views

Is that true whether its a planetary bonus or one of the tile bonuses? If you have, say, one of those 700% tile bonuses (which, I understand, gives you eight times the production ... since a 100% bonus gives you twice the production, a 300% bonus would give you four times and a 700% eight times ... stop me if I'm wrong there), does the multiplier not multiply the total production there? That is, if you have an 8 RP building on a 700% research squa

20 Replies 61,168 Views

"Right is wrong, left is right." -- ME "And you took that stick! ... and ... well, you took it! ... and ... I guess that's somethin' ..." "We're gonna explode? I don't wanna explode!" "You guys had a riot? On account of me? My very own riot!?" -- all from Jayne, Firefly/Serenity

394 Replies 1,121,205 Views

The powerplants can be upgraded, later ones add more cap, but yeah. Same goes for research coordination centers which I think are a 25% bonus, so I add them when I have 4 or more research centers. Remember, though, if you have a factory on a tile with a bonus to count that tile the appropriate number of times -- two times for a 100% bonus, 4 for a 300%, 8 for a 700%. Of course in TA the formula changes a bit if you play a race that has one-p

20 Replies 61,168 Views

I occasionally get popups indicating an AI wants to trade a tech with me, but I already have the tech they are offering. The tech they mention they are offering for the one of mine they want is in the text of their message, but of course not listed in their actual offer since I already have it. I have only encountered this since installing Twilight of the Arnor.

3 Replies 2,541 Views

There were a lot of very serious flaws in the game that made it less than fully enjoyable, but I like a concept from Star Trek: Birth of the Federation (a MOO-ish TBS from the '90s): the notion of parking a fleet of starships on automatic intercept, so anytime an enemy ship crosses into their range, they will intercept it automatically. No more "Awww, crap, I didn't see that ship slip in." That makes a lot of sense to me. I would love to see something similar in

80 Replies 176,249 Views

Oi vei, I read a post someone made about the Yor so I tried them (just bought TotA a couple days ago) only to find ... the Yor can't research governments (no Interstellar Republic, Democracy, Federation) and also doesn't have Advanced Troop Mods in its tech trees!? WTF! Aren't those kinda critical!?

5 Replies 3,412 Views

On the descriptions for the Neutral ethical alignment (I think its in the original + DA + TA), it mentions unique weapons and defensive techs ... so where are they?

6 Replies 4,280 Views

This may not be a bug per se, but its something that's been eating at me ... the Warp Engine Mark V component seems utterly worthless. While it is faster than the first four warp engines, the space cost makes it less efficient -- you get less speed per space. Warp Engine Mark IV gives you a speed of 3, the Mark V give syou a speed of 4 ... the space requirement varies by ship class of course, but check it out in your games -- multiply the space the Mark IV takes by 4 and compare

4 Replies 3,109 Views
Reply to Farms in Strategies

I generally build farms on planets with entertainment bonuses I take advantage of to help mitigate the morale problem. There have been a few rare instances when I've gotten both entertainment and farm production bonuses that have made for some very sweet money-making colonies.

24 Replies 14,146 Views

When you have the Advanced Colonization mods and have built the Orbital Terraformer, those low-class uninhabited worlds are sweet wedges ... the moment you colonize, that pathetic Class-1 is now a Class-15 or so. It works well for wedging into opposing AI territories, expanding your influence or at least giving your civ some breathing room in a sort of "second wave" of colonization after all the regularly inhabitable worlds have been taken.

32 Replies 36,256 Views