kopema2

kopema2

Joined Member # 2381977
2 Posts 27 Replies 125 Reputation

100% obviously allows for a faster start, though it saps the treasury rather quickly until one's economy has matured. This can take quite a long time, though, especially if one ends up taking alot of planets. Having half a dozen planets, I quickly found myself having to drop the industry slider back down, sometimes very low. In my last attempt with this strategy, I ended u

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I don't even bother with a factory on planets like that. I just set the focus to Research - because hey you get points right off the bat from the colony - and I plop a lab down in every square. Then (and this is the important part) I completely forget about it.

29 Replies 22,933 Views

Actually, this seems like a potentially interesting feature to me. Instead of rushing to "fix" it, why don't you playtest it instead? It could represent a convoy of ships "supporting" the one ship that needs to be delivered to its destination. I'm not sure if that physically makes sense, because I don't know much about faster-than-light physics. But from a gameplay standpoint, this sounds like a potentially interesting feature. It would be a little hard to exploit this

4 Replies 9,492 Views

Avatar Frogboy [Stardock]: The patch didn't touch any of these things [regarding the effects of Research and Production bonuses.] I suspect there's something else going on there. This is an official comment from Stardock? Quick question: What does this mean? 1. That you tried to fix it, but couldn't get it to work for r

126 Replies 64,461 Views