Vernimator

Vernimator

Joined Member # 2381565
0 Posts 7 Replies 73 Reputation

Here is what I put in another thread and would like to see in 1.2 patch The other area I would like to see improvements to is Diplomacy. The only way to declare war on someone is to attack them. What if I was on the other side of the map from a race I wanted to declare war with and I had an ally between me and that race. I would like a way to declare war and thrust my ally into it and since he is closer I could just feed this all

8 Replies 11,340 Views

TACTICAL COMBAT!!!! Just kidding although I still think something could be done to add some more strategy then just throwing ships into the melee. There have been a lot of good ideas brought up on this subject that I think should be considered. The other area I would like to see improvements to is Diplomacy. The only way to declare war on someone is to attack them. What if I was on the other side of the map from

77 Replies 40,570 Views
Reply to Fleet combat in Game Talk

I agree with your assessment. I do not want turn-based tactical combat but it would be nice to have some control/options that can be set before combat begins. Planet Invasions have options that can be researched and used prior to combat and It would be nice to have a some researchable options/tactics for fleet combat as well. Most discussions that bring up the lack luster fleet combat turn into a flame fest. Can we please get a positive disc

24 Replies 10,184 Views

I find it very annoying also. I hit G for Guard to try and minimize it but an option to disable it would be much appreciated. The Micro-Managers are probably the ones most affected by this. I like the hands on approach to moving my ships around a system in the midst of total war and nothing is more annoying then tactically zoomed into the system moving your fleets around to gain a strategic advantage over the enemies advance and then ZOOOOMMMM!!!! your

19 Replies 12,790 Views

I have an SLI system and Love it. I run one 6600GT one one monitor and one 6600GT on a second monitor. Lightning Fast dual display. I found that GalCiv2 runs fine on the Primary Card and Monitor but has issues if I run it on the second monitor and card. You can't run SLI on dual displays but you sure can run two displays with there own card and it's great.

5 Replies 4,032 Views