zp00k

zp00k

Joined Member # 2380736
0 Posts 34 Replies 85 Reputation

1. Colonize all planets in what you think of as your own territory. This will prevent others from colonizing. If they get there first, too bad, it's not your territory any more. 2. If someone builds military starbases in/near your space, he is obviously setting up a war against you. He actually wants war with you so he won't care if you whine about his starbases. You can either declare war now and try to take them out while their preparing, or try to do some preparations yourself for

27 Replies 30,391 Views

Isn't it obvious, the cultural warfare is meant to be this way. If someone starts building bases in your territory, you have 2 options: declare war or fight back with your own culture bases. If your military is stronger and you don't feel like building your own culture bases, simply declare war. There's not supposed to be some easy way out for you like telling the ai to stop. Why should it care what you think? If it decided to start a culture war on you it alredy made up its mind.

27 Replies 30,391 Views

The option to waste your social is funny, checkbox; waste my social, sign me up! hehe. How about a checkbox for automatically blowing my fleets up and also one for turning my income negative.

120 Replies 133,367 Views

Oh I've just gotta throw my 2 cents in so here it goes... This stuff makes my head hurt and I'm really good at math. A game is about fun. Something adds to the fun or it doesn't. I don't want spreadsheets upon spreadsheets of numbers representing all my production I get enough of that in the real world. Here's a news flash for ya. The real world is a pretty complex

120 Replies 133,367 Views

It's pretty obvious why this was put in. They thought it was more important to cater to the not so hardcore players. Sure the hardcore players will whine all day on the forums. But they still make out 2.47% of their potential buyers and will probably have preordered the game 2 years ago anyway. They simply figured the not so hardcore players would get irritated by the budget swings and also probably not notice the wastage. While the hardcore players are driven mad since they can micromanage the

120 Replies 133,367 Views

Frogboy: I'm open to suggestions on this stuff. I could be talked into all kinds of things including diverting social spending military spending automatically (for example). I like the idea to just convert social production into military production 1:1 if there is no social project. If the player is building ships on all his planets with

120 Replies 133,367 Views

The economic system should let the player concentrate on making choices 1. what he will get from his planets and 2. what stuff he will buy. Industry for building stuff faster, labs for more research, economic buildings for more income. It all boils down to building more ships, researching more stuff, developing your economy and resources. I really don't see any point in game mechanics that introduce optimizing your economy. Avoiding wasted social production is a blatant example of thi

120 Replies 133,367 Views

Is the crazy population explosion part of the story? The rapid pace of warfare? Yearly Elections multiple times a year? I could believe something about maybe total nuclear warfare in Planetary Invasion, the rising trends of speed in warfare (Space Blitzkrieg, so to speak), and such for the latter, but I haven't heard anything about the former that sounds the least bit plau

81 Replies 37,267 Views

I would go for years for that epic feeling. Month's and weeks are pretty much the same thing, I don't think months feels more epic then weeks at all, it's still just little parts of a year. But galciv dosn't feel very epic to me anyway so it dosn't really fit. Fleets are only around 3 ships for example. You need to start using your imagination instead of compulsively looking for stuff that dosn't make sense to you. Everything in a sci-fi setting is logical since you can just make stuf

81 Replies 37,267 Views

Yeah the language is what you make of it using contest etc, and: In the field of computing, the term spyware refers to a broad category of malicious software designed to intercept or take partial control of a computer's operation _without the informed consent_ of that machine's owner or legitimate user. While the term taken literally suggests software that surre

45 Replies 24,074 Views

I agree with Attila44, unwanted stuff that runs in the background = "spyware" crap, it's a general term. They should make sure the thing be turned off by default. I just hate the growing attitude that's it's OK to infest computers with background apps. Think of all the computer illiterate people mentioned before that will never know and their computer just runs slower and slower. It dosn't matter that's there worse things out there like real spyware, serious devs should make sure they don't ad

45 Replies 24,074 Views

What sucks is the 500 million people seems to be trained into battle-hardened soldiers while on the transport. Simply because they were on the transport, they become much stronger and can kill lots of citizens from the opposing civilization even if they just got on the ship a week before. This is easily explained by the attacker having air (spa

25 Replies 19,538 Views

It seems like there's only one good race, the altarians. Hehe, I always end up with a lot of enemies and no friends playing them. There's a treesome of evil but the biggest bunch is the neutrals.

11 Replies 15,467 Views

The AI should decide on a few tech lines it will specialize in, like a weapon line and/or the cultural tree etc. Then not trade those techs at all unless someone else has the tech alredy (then they need to trade it before someone else does), result = ai:s with different techs. They would still research and trade some other techs not in their main lines. Then add some kind of cooldown to tech trading so you can only trade one tech a turn or maybe even less. The trade it to everyone bef

47 Replies 38,088 Views

After a while you realise that you can take advantage of the tech trading yourself and cheat the ai in it instead. A good strategy is deciding what tech line(s) you want to specialize in and keeping those techs for yourself while trading all the other techs. This is what good players are doing alredy, now it's time the ai start doing the same. I't should try to keep some techs for itself no matter what, not trading it to humans nor other ai:s. Unless the tech is "compromised" and some

54 Replies 37,204 Views