Ive been thinking about this topic a lot lately myself. I did notice that the crew of these ships are very brave and there is now way to retreat when faced against the worest odds. I also think the targeting system is a big issue, as every ship targeting the same ship and being able to unload 100% of its weaponry and hit every round is something i think would be better represented by a randomized targeting system, maybe pre ship or per weapon. all these are small issues to me, while
theplumber
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actually the weather is not to bad here, a lot better than was predicted.
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[quote]Which brings me back to my original question of whether or not the AI will actually use the hulls-more to the point, will it recognize that a hull with say speed 5 is superior to a hull with speed 1 after it has unlocked it? And it also re-raises my concern that this way of doing it will clutter up the hull selection screen, but I'm not sure there's a good way around that.[/quote] maybe theres an easier way to do this. could you try just eliminating all engines and instead have
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it would be great if the begining of turn news window could include an option to launch your newly built ships
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