rcspring

rcspring

Joined Member # 2380517
4 Posts 2 Replies 227 Reputation

Are they useful? It seems like they cost a lot of research, (in addition, to the constant constructors needed to upgrade the starbase) but you get only a slight return in terms of ships assists. Are they more effective then researching just defenses or weapons?

6 Replies 5,462 Views

The AI keeps building two kinds of ships. The first is a medium hull ship with an attack of 165, no defenses and Hit Points of 26 (they can put 3 in a fleet). The second ship they build is a small hull ship with an attack of 41, no defenses and hit points of 10 (they can put 5 in a fleet). Should I counter with medium hull ships that have an attack of 56, no defenses, or a medium hull ship that has a defense of 48, and an attack of 8? (I can put 3 medium hull in a fleet

15 Replies 8,180 Views

So, it looks like it benefits weaker ships by increasing their defense? How do we prove it? And does it work the same way it TA?

5 Replies 3,499 Views

Is it useful? What exactly does it do? I know it helps in land invasion, but what if anything else?

5 Replies 3,499 Views

One more idea: Make planetary defenses useful by granting the defensive bonus to all planets controlled by a civilization once you research it in the tech tree. This would allow players to avoid making the onesided decision of either building something "useful" on a planet or building a defensive structure.

11 Replies 6,908 Views

To begin I would like to say this game is great!! But, I have some ideas for new additions of the game. First, some way to "take over" star bases with special troopps. This way the star base would not have to be destroyed and rebuilt by the conquering race if they wanted the benefit of the star base. They could just send in a special unit to take over the star base. Of course, through would have to be some defense roll.....may be something similiar to the ground invasion now in t

11 Replies 6,908 Views