LordFu

LordFu

Joined Member # 2380305
4 Posts 132 Replies 425 Reputation

I tried the Dom3 demo, and I didn't really care for it. I may give it another chance, sometime. Am I the only one playing Fantasy Wars? I just picked it up last week, and it's fantastic, IMO. It borrows heavily from Fantasy General, a game which I know by reputation only. It's turn-based, tactical combat on a hex map with a high-fantasy theme. If you like turn-based games, you should really, really check out the demo.

57 Replies 59,095 Views

LoL, I just started reading the Ugo review, and I really like this guys style of writing. "If you at all like strategy games, you should at least check it out. If you like turn-based strategy games, it's the current cream of the crop, so you have to play it. And if you're already a Galactic Civilizations II fan, and you don't play Dark Avatar, I will come to your house and fight you. That's no lie." Hahaha!

6 Replies 8,606 Views

Well deserved, IMO. I'm very happy with the expansion. The tweaks to gameplay all seem to work well, and the updated graphics and expanded options are all great.

1 Replies 3,675 Views

For the record, Starfleet Battles is awesome. This is good info. I don't know why I never thought of making a specific defender ship with the techniques you're sharing here. I usually just put one of whatever ship I'm currently using in my fleets in orbit, but it does seem a much better idea to design something cheaper and perhaps even more effective for the role. I'll give it a go in my next game.

11 Replies 7,931 Views

Yes, it's a shameless plug but it's also in the off-topic sub-forum. You know, the place you go to talk about stuff that isn't related to GC2. Yep, that's why it's in off-topic. It's not like I don't play and enjoy this game. I put this post where it belongs. If you have a point you'd like to make, Mumblefratz, go for it. There's no need to

183 Replies 129,529 Views

Yes, it's part of the plan. The central banks of Europe are working with the Federal Reserve to move us towards a one world government.

183 Replies 129,529 Views

I strongly urge anyone who cares about this country to watch this movie. Unlike Michael Moore's partisan and politically motivated movies, Aaron Russo is able to look at the very serious issues facing our nation with objectivity, as a concerned citizen. From IMDb: "A documentary that explores the connection between income tax collection and the erosion of civil liberties in America." The conclusion will leave the uninitiated gasping for breathe, as Mr. Russo connects the dots

183 Replies 129,529 Views

When you turn military spending to 0%, you're not spending your unused social income on military building. It's not false income. Why your income went negative after that, I don't know. It's possible that you started building a project on a planet(s) that previously had no social building going on, causing your social production expense to increase, or, if you had the booming economy event, it could have ended. Trade income also flucuates wildly sometimes, which can throw you back and forth betw

10 Replies 6,757 Views

My update failed the first time, but it went fine when I tried a little later. I'd guess that the validation server is overworked or screwy.

18 Replies 9,389 Views

The combat change is great news. The AI will be far more challenging for me. It's too easy to dominate an equally matched opponent by striking first every time.

114 Replies 59,088 Views

Yes, as long as you are attacking first with enough firepower in 1.1, your ships don't need any defense. This approach seems signifigantly more balanced, making the appropriate defense much more important and the role of attacker much less signifigant. It wouldn't make HP less usefull. It will make small ships more usefull, to a small degree, but they'll still be far easier to destroy than their larger counter-parts.

111 Replies 73,975 Views

Yeah, I don't mind the option to retreat after each volley, it adds some new tactics. But it seems unnecessary to go all the way back to the main map when there could be a button within the combat viewer to continue combat (if you're the attacker). Edit: If both sides having surviviors is unintentional, then my point is moot, anyway.

111 Replies 73,975 Views

Yeah, I'm confused, too. Does it end in one round or does it still play out until one side is destroyed? I understand allowing defenders to fire, even if they'll be destroyed during that round. Attacking gave a huge advantage before, and that should even it out quite a bit. I just don't want to be dropped back to the main map and re-initiate a battle after every round.

111 Replies 73,975 Views

I'd be happy if ships could carry multiple constructor modules. As for getting constructors where you need them, rally points have always done the trick for me.

22 Replies 13,043 Views

I've actually had a couple CTDs tonight from the memory issues, the first CTD I've had since one of the betas. I've got a gig, so it took a few hours, a ridiculous number of ships, eyes of the universe, and seeing all of a large galaxy at once. I'm glad it's getting handled.

27 Replies 14,097 Views

Yeah, the "goto next ship" thing is frustrating. Just because a ship is out of moves, doesn't mean I'm ready to jump to the next ship half-way across the galaxy. If it were a button, instead of something automatic, I'd be much, much happier.

19 Replies 6,671 Views

I like Large and Huge maps, stars occasional, planets common, habitable planets occasional. I like my games to last a while. Once in a while I'll play a Gigantic map.

22 Replies 11,762 Views