Might as well stick this comment here, as i didn't find a dedicated section for such a thing (duh- maybe, i'm just blind or somethin'!). The videos are quite nice, and they pop-up quite regularly. After awhile, i get the picture, ya know. Although, i have a small [I]problem[/I] and wondering if anyone can help with the following. - I play on a 1280 wide at full-screen. - The events bik 'initial' files are much smaller.
Zyxpsilon
Thanks everyone for your opinions and comments. It would surely be tough to implement, but i'm sure it is (somehow) feasible if only to provide an extensive "gameplay" experience and mostly, a huge interface worth traveling into. The concept is rather pointless if someone thinks of space as a single plane structure (i DO agree with some thoughts above which makes a flatened galaxy more functional than real). Although, i was suggesting a three levels option only; above, belo
** WARNING ** This suggestion would be for very high-end PCs only. Space is multi-directional, isn't it? Well, then, how come GC2 has a one plane map structure were its stars are layed-out evenly and accessible through straight paths (NSEW, cardinal points) rather than experiencing gameplay within a true 3D interface? Introducing the X'Y'Z primes where your enemy may come from underneath and right above!! I kno
Kay, strangely it's now bumped up from 2006, but i found the subject worth the following... Interesting arguments about the whole controversy between Multi-Single gameplay. If i may add something. I've played hours in the 1000's with multiple genres; RTS, TBS, Arcade-like, Scrollers, Shoot-outs, etc - all intelligently designed for maximum pleasure - but i doubt the quality time i've enjoyed lately with GC2-DL is anywhere below stuff like AOE or even Civs (btw, an open-sour