Veranator

Veranator

Joined Member # 2379464
4 Posts 44 Replies 430 Reputation

A Starblazer mod sounds awesome, used to watch that show when I was kid all the time. Wonder if we can add a "Wave motion gun" to the tech tree .

3 Replies 3,696 Views

I only look at ads if there's a picture of a pretty girl on it or it has actual in game screenshots. Maybe get Cari to do a bikini layout holding a collector's edition box .

44 Replies 61,273 Views

Yep, the AI is pretty good in 1.0X, at least it makes me think about what i'm doing early to mid game. Can't wait till 1.1 comes out and challenges us further.

72 Replies 97,305 Views

Dont build farms until you see your population is closing in on the max for that planet quality, otherwise that farm tile is basically idle for a long time when it could be used for a econ building.

18 Replies 39,562 Views

You should be rewarded for building ships of larger size since you took the time to research the hull tech. If you have a fleet of larger ships you should always be able to easily beat a fleet of smaller ships given the same logistics and weapons/shield levels.

55 Replies 176,816 Views

Sounds awesome! Would like to see what enhancements will be made to the AI once you guys get that nailed down (planet utilization, ship design). Also, the specialized planet bonuses are interesting but you should have the net bonus be zero. ie, if you are specializing in research have +6% there but -3% in social and military. You should always have tradeoffs not just positives. That would also eliminate the need for the balanced planet category. Will these new categories be us

223 Replies 115,230 Views

Post your strategies, then we can review/comment. Tech trading with races is very important for income, make sure you have a decent diplomacy skill. 100% approval rating doubles the growth rate of population, good thing to remember for the start of the game when you can run your empire off the 5000 BCs you get initially. Rushing for the best worlds is HUGE in the beginning of the game, read the forums for ideas on how to maximize your expansion. I'm finding that the AI on intelligent is good

9 Replies 6,927 Views

Excellent posts guys, I'm sure the devs will get a handle on this quickly. I've played about 10 gmaes now and this issue is my biggest gripe right now.... still... it's a stellar game!!

11 Replies 12,720 Views

I tend to agree. It seems the planets are underutilized by the AI. You'll notice they dont always build a factory on a production bonus tile or a lab on a research bonus tile. AI probably needs a few tweeks. I've been playing with all the AI set to intelligent too.

11 Replies 12,720 Views

I'd also like to know if you can change their size, would be cool to see a gigantic red giant that your ships had to "go around", might even be strategic if its large enough.

1 Replies 4,146 Views

Watch list is broke too, there are better forum codes out there.. hopefully all will be resolved soon.

9 Replies 11,211 Views

At least hide the other civilizations influence zones. I don't think they should hide the stars though, you can see stars from a long way a way in real life ... heck, you can even tell if planets are orbiting them with todays technology.

12 Replies 8,929 Views