it's called spend $76 for a new monitor That'd be a very crappy monitor. In any case, the game isn't going to work well at anything less than 1024x768. Indeed, it's been known to crash intermittantly when forced to have a smaller resolution.
Alfonse
It's a win-win situation. We get lots of updates and ease of use, and Stardock gets a lot of people buying the game because of all the updates (and the game's pretty good to). Unless you're the game developer, of course. And, after working to make your game, to make your little piece of videogaming ar
Since the game doesn't allow for stargates, and you're disallowing hyperdrive, then there are no engines, period. There's no interstellar civilization. You have your starting planet and that's it.
There is absolutely no poly count. There is no maximum. Irrelevant. The game itself has meshes that have a specific polygon count. It doesn't matter that the game allows meshes of varying sizes; the game itself has meshes and those meshes and those meshes have a polygon count. And that coun
hexes work great until you want to move sideways Define "sideways". As long as you're moving closer to where you're trying to move, you're fine. The distance is ultimately equivalent.
Capellan Confederation (Drath Legion) Draconis Combine (Drengin Empire) Free Worlds League (Altarian Republic?) Federated Suns (Arcean Empire) Lyran Commonwealth (Terran Alliance) Comstar (Dominion of Korx) Free Rasalhague Republic (Torian Confederation?) Clan Smoke Jaguar (Yor Collective)
The problem is, it's very difficult to create AI so it does not react on a linear way to your offers and diplomacy skills. Then maybe they should have rethought the idiotic idea of having diplomacy as a skill to begin with. I don't recall any other strategy game that did that; maybe there's a reason for that... Which, btw, is
start using Managed Extensions and get the "big boys" (ie C#) into the mix.... nothing beats a decent Garbage Collector Yeah... and nothing beats throwing performance out the window either... C++ FTW!
I did notice that a couple of them looked suspiciously like bugs. Once I get the ability to preferrentially exclude the missing ones, it would be no problem to preferrentially include the missing ones to another file.
This is the only thing holding me back from buying it. Are you really going to play this game multiplayer if they bothered to add it? Because I seriously doubt it.
You mean the bug that already has been fixed in the latest patch? Yeah, that one! So... get on it... or something... The info on the Wiki needs to be updated informing people that it's been fixed.
That has to have one of the most ridiculous contradictions on the multiplayer issue I have ever read. He complains about the lack of multiplayer. Then, he mentions FrogBoy's explaination of why and agrees with him entirely ! Then, he says, "Still. No multiplayer? Come on." That's just nonsense.
Imagine being attacked by a fleet of these! What of it? A corresponding huge ship would have enough hitpoints and defense to survive the first salvo. Your ship, with its lack of defenses (not like they could ever have enough...), wouldn't. <TABLE cellpadding=8 width="95%" align=center bgColor=#FFF394 class="mb-Body-Quote-T
As I was developing a research strategy using the files, I discovered something unfortunate. There are a lot of things that are in the XML files that are not actually linked to actual technologies that exist. I hadn't actually expected such a thing. There are a lot of Galactic Achievements, for example, that don't actually exist in the game. It's going to take a little while to alter the system to be able to detect when the tech for an improvement actually exists. Until the
Brad, what about the HUGE advantage given to the attacking fleet. Would not having all ships fire at the same time provide better balance?! Maybe balance in this regard isn't what the developers want. After all, they make you use up a tile and build a planetary building in order to have a f
Can you make fleets for planetary defense (so if AI attacks your planet, it fights a fleet and not just one ship at a time)? As stated, you need an Orbital Fleet Manager. But don't bother. You should never, never let your ships at a planet actually fight on the defensive. If someone
I'd put it like this: The last few years have seen a dumbing down of strategy games to the point where if the mechanic can't be represented with a graphic and tooltip then it's "too complicated". <TD class="m
Are you going to fix the entertainment improvement bug? You know, the one where more advanced happiness improvements don't actually help, thus making the control of approval more difficult than it needs to be?
I agree with Kalin's point on Hp. Indeed, if there's anything wrong with combat, it's the increase of Hp that experienced ships get. I have a small hull design that doesn't work if you build them from scratch. It's a ship with all weapons and minor (if any) defense. It works if you have 25+Hp, which is actually quite possible, because it can just take the damage, but it has so much firepower that it murders them before he can die.
Neutral for life, baby. The fact that I don't need any terraforming tech once I get Xeno Ethics makes it a priority.
IE7 wont be exclusive, so you can stick with XP and still get IE7. Last I checked, FireFox worked on both. As long as FireFox exists, I don't care what version of Internet Explorer works on what version of Windows.
1: Building 10 ships per turn from a single factory is impossible. The quantity of production that you lose is pretty minimal. This game is not about bringing to bear vast armadas of warships. You use smaller numbers of ships that you have to take care of and keep track of. Indeed, I've had heavy fighters that have had more HP due to experience than medium hulls. 2: This game is aggresive in war. The attacker has a distinct
I don't think trade goods appear anywhere. You're not going to find it on-planet. You simply get the benifits of it. Unfortunately, GC2 isn't terribly lucid on being able to track down where bonuses are coming from. You just have to trust that the game is taking this stuff into account.
. Once again I just state, some people just want what "THEY" want in a game and if it doesn't have all the elements, they think they have some sort of god given right to have the "developers" change it for THEM. Everybody wants what they want in a game. That's why we have more than one game. <br/
GalCiv2 seems mostly about slowing raising your numbers and that's it. There is a dynamic change between colonization and done; and no planetary invasion and planetary invasion. But that's pretty much it. As I ramped up against my opponents, it's just me trying to keep my numbers close to his which is done precisely the same way