Ragor

Ragor

Joined Member # 2378813
1 Posts 6 Replies 69 Reputation

I like the idea of reducing the landrush thing. How about doing it similar to the starbase system, where each consecutive starbase gets more expensive to build? It wouldn't have to be linear either, so that the first colonies are comaratively cheap, but then they get painfully expensive. If you link that to the size of the galaxy maybe, you could add this as more of a strategic decision.

72 Replies 62,688 Views

For me opening and closing any screen (e.g. research, planet development, etc.) was sufficient. The button would then magically reappear. (I'm pretty sure my sacrificing of chickens had nothing to do with it, neither did it help keep the Campaign mission "Siege" from crashing at the Endgame save, so spare the birds )

4 Replies 4,013 Views

I was wondering how to make it easier for you to fix bugs or what other players/I thought of as bugs. Could you maybe sticky a post describing what informations you would like to recieve and how they should be offered? (a listing of known bugs would be great to reduce double postings) Also I have a couple of Savegames where some bugs can be reproduced rather easyly. Are those of interest to you guys? If yes how would you like to r

0 Replies 1,593 Views

Common Bug: Sometimes after loading a saved game Ship-Traveling-Distances were wrong. E.g. I could not move my Scout any further away because it would tell me something along the line, that my max. distance was reached and I needed to be closer to a planet/base. Next turn (and before loading) it would work properly.

77 Replies 37,566 Views