Its been said before, but I would definitely like more interactivity with the UP. Half the time it seems like the proposals put out are just to screw with the player. Another thing mentioned before that would be nice is more interactive diplomacy. All its good for now is basically trading. It would be nice if we could send hate or love messages like the AI does to us, and they actually responded to it somehow. The old get out of my space messages, or your momma smells like an anci
Fried Brain
Well I'm surprised nobody has commented on this by now. I would certainly consider purchasing a ship pack, so long as there is enough content to warrant the $9 or whatever investment. Seeing as how that's equivalent to 1/4 to 1/5 of an entire game, it would need to be pretty sizable to get my attention. If its lame like the Oblivion packs (not even interested in purchasing that junk), then no way. <img src="http://images.stardock.com/gc2/T_DL/smi
Wow. I would say don't you have anything better do, but then again, I am responding to the post .
The only defense structure I consistently build is the orbital fleet manager, but usually only late in the game if at all. The rest are quite useless, not worth the tile space they take.
The metaverse needs tweaking badly. I hope they'll adjust all the old scores or reset the metaverse when they finally fix it. Otherwise, I'm not sure all of these ridiculous scores can be overcome.
Uh, I don't know if the rest of you guys caught it, but if you read the subtext of the OP it says "Just a Joke". I guess this guy was just a up a little bit too late playing the game and drinking his/her Kool-Aid.
Yes, but how do you obtain tokens? Do you have to pay for a subscription? There is no monthly subscription to TGN, but to the extent that buying tokens is a membership I suppose you could say that you do have to subscribe (or get a "membership" as they term it). All the tokens really are is a
GalCiv II runs a lot better than Oblivion... *rolls eyes* Ha ha Kanil, I agree with that sentiment. As for the OP, I think its been pretty well covered here and in other threads made by the
I just submitted a game that I ctrl+n'd on, perhaps there is a different problem?
I have to agree with Spearthrower, in fact I research the sensors almost exactly like he does. After the basics, I go straight through to sensor level four so I can build the Eyes of the Universe quickly. What better way to gain an advantage on your opponents than be able to see their every move and nab all the resources too?
Don't embassies boost income from tourism? Directly, no. But since tourism income is based on how much influence you have and embassies boost your influence, indirectly they do. Regarding my previous post, it seems this the AI will build much better in v1.1 <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" border
The AI is just plain stupid with what it builds, at any intelligence setting, from what I've seen. One factory here with a starport, 4 or 5 embassies on a planet in the middle of their galaxy (it has an effect, and it stacks, but would be more effective on border worlds). The problem with the AI is that it lacks focus with its path to victory. Why would a war mongering race build a bunch of embassies if it feels threatened by the player?
From what I've noticed, whether the AI attacks you has mostly to do with (somewhat in order): 1. Military Strength 2. Trade 3. Diplomacy Skill 4. Alignment (ie: if its the same as yours=less likely to attack, if not=more likely to attack) 5. Other factors (ie: "I know what you are doing" "Alarming Influence" etc.) You can find these stats in the Report window of the Foreign Relations screen to see what is making other races like (plus sign) or dislike yo
I agree that the AI likes scouts too much. I often have several scouts out in the galaxy to set up a sort of "sensor net" to keep tabs on the other civilizations. In my current game the Yor (on Intelligent difficulty) started a war with my allies and consequently myself. The scout ships in my sensor net were at least a sector or more away from any of the Yor planets, and not even between my planets and the Yor planets. However, a few turns later, I had Yor fleets bearing down on my scouts,
I think having tactical battles would be neat, but that's not what this game is designed for and its absolutely fine without it. However, if you really want some tactical battles Dasiko, you may want to keep your eye on a game called Sword of the Stars. It will be focusing primarily on tactical battles, whether it'll be a good game remains to be seen. <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIGN="absmidd
I have to agree with you jscott. Not only is swapping parts insanely expensive, but adding a new life support module when you reach a higher minaturization level, for example, is likewise inflated. I can understand some additional expense for a ship out in space, a repair crew has to get there and work in their space suits after all, but for ships on planets that have starports it should be much cheaper. I wonder if a military starbase module that