Insanetitan

Insanetitan

Joined Member # 2374934
0 Posts 80 Replies 305 Reputation

While having victory points be a setup condition is good, wouldn't it also be nice if you can choose how many victory points it takes? That way, you can still have a long game, but still skip the "mop up" phase. An alternate option could be a difference in victory points instead of an absolute value (player A must have X victory points more than player B). Therefore a slow start doesn't necessarily doom you.

51 Replies 89,320 Views

So it looks like object dock is cause some kind of crash when I restart. Strangely enough, it's only if the computer sits for a while. If it crashes, loads to windows, and then I try to restart again, it'll restart just fine. If I wait a while (I don't have exact numbers), I'll get the memory dump again. Any help would be appreciated. Here's the the bug check from the crash dump: ******************************************

0 Replies 1,897 Views

That doesn't deny anything. Patcher never said he talked to valve in the first place. Patcher said "he heard." Meaning rumors. All Valve did was deny something that Patcher never claimed happened O_o. So basically, still within the realm of possibility.

17 Replies 42,401 Views

[quote]I can't say anything to the feasability question, but NTJedi mentioned assassinations and possible flexibility for spell casting. I think just the idea of starting a battle with a 'do you want to continue' question is interesting. Plus I really hope to see Elemental outgrow GC2's tendency to make all battles complete slaughters for the loser. Historically, that's the exception and not the rule, and in game terms it really undermines the role-playing aspect of being Evil. If the good gu

47 Replies 107,123 Views

Anyone one know anything about P.U.R.E on impulse? Looks like it could be good, but I'm not really willing to spend $30 to find out :/

37 Replies 146,207 Views

It seems it's also going to depend on map size. At first, I didn't know what the heck you guys were talking about. Then I remembered that not everyone plays on "huge" map sizes. Since on a large map, the changes of finding the enemy before they can build a resonably strong first town is slim to nil.

77 Replies 165,834 Views

[quote who="Darkodinplus" reply="25" id="2244305"]Demigod's engine was based on an updated supcom engine. Now that engine has been further updated for supcom 2. It looks awesome and rather polished for such an early stage. I'm not so sure about the tech upgrades being purchased through research and battle though. Getting an upgrade through battle seems a bit suspicious to me. [/quote] You can actually do research through battle -OR- pay for it like you wo

31 Replies 89,297 Views

Personally, I'd like to avoid the doom and gloom for the moment. We have no clue what any of this means. When you consider that this is hype for the masses, of course you're gonna say that the "eco was simplified" cause you want ppl to buy your game. But more than likely, the amount of simplification is going to be minor. People are throwing sh!t at the fan like wild monkeys over on the gpg forums even though "simplified" doesn't mean jack squat. <p

99 Replies 306,083 Views

^ The problem with the simple method is that it's all or nothing. You're going to have all your good resources (iron and crystals in this case) routed to your 1 city, while all # (10? 100? 1000?) get nothing. This will of course depend on the number of deposits, but it could quickly turn into a game making 1 knight and 1000 disposable infanty a turn.

565 Replies 1,543,994 Views

why not a hybrid: Only natural resources can be shipped to varying cities (based on a slider). So you still have to have the ability to process aid resource, but you can have it going to multiple sites. Say have 90% going to a front line base for standard units, and 10% going to your alchemical base for your +5 sword of doom. Barring that, I prefer method 1. I'd like suggest a "push" method where the town that makes the swords in this example cho

565 Replies 1,543,994 Views

[quote who="SThaler" reply="19" id="2207317"] Quoting Zygwen, reply 18 General's without minions is like fighting with one arm tied behind your back. If you are still owning, either you opponents suck or you are overpowered. Same way (for example) a frost TB is fighting with one arm tied behind his back because he has no fire spells! Right? Or Rook without boulder roll! In fact all DGs are gimped because no DG can pick all skills! Nor can a DG equip himself with all

54 Replies 9,926 Views

I think spit is only OP in the fact that it's a MUST use and spending skill points on it trumps anyother other UB skill (except probably your first point in foul grasp). So basically you have a skill (spit) that's effectively at higher levels than other players' skills since the other players' skill points are distributed around further. If you last 'til later levels in a game (~13+), you'll notice that the effects of spit aren't as devastating. Long story short: U

44 Replies 116,826 Views

Yep, spit isn't op for all the reasons above. In fact, I was getting stuffed repeated by oak's stun skill cause it's the same range as spit, but activates faster QQ. Still, I'd take a (minor) nerf in spit for a major increase in bestial wrath (IE, no start up + speed boost).

137 Replies 302,906 Views

Well, it should be changed, but don't decrase it's health/mana regen. It just needs greater restrictions (and perhaps take a little longer), like not being able to move like someone said above. Alternately, maybe greately reduced armor and slow when in use or every hit is a critical/2x + slow when it's being used. Basically, it should be high risk/high reward.

24 Replies 7,916 Views

[quote who="Jaradakar" reply="15" id="2201354"] Quoting mehoo462, reply 11Well Jara, interesting Analysis, but actually uberShade in reply #16 brings up an excellent point. Custom Games are essentially team lobbies. Especially now that single players should be able to get into skirmish and Pantheon more reliably, the only reason to go to custom games is to play a team game. Which means all your team has to do is look in the custom games list

49 Replies 54,665 Views

I don't think this idea is as bad as people are saying it is. On weekdays, I only have about an hour of free time for games. Having a game scheduled instead of having to wait for a game would be an advantage. Also keep in mind that the "resources" that would be put on this (stardock) would probably be different than the reseourses use to add features to the game (GPG).

51 Replies 151,694 Views