ZTrooper

ZTrooper

Joined Member # 2374850
3 Posts 22 Replies 122 Reputation

While I'm sure it'd be fun for each race to have some unique bling for starship design, I don't think the races need to have specific boosts. I'm all for new and nifty things being entered into the tech tree, though, like the alignment specific buildings. I still haven't seen the alignment specific weapons and defenses yet though.

13 Replies 10,121 Views

Man.. that item is a game breaker. I have yet to lose a single game once I've developed that weapon, regardless of what the other civs have created. I think it needs to be nerfed, or moved higher in the tech tree.

5 Replies 10,662 Views

Actually, I'm getting rather annoyed that in my sandbox games, no one ever surrenders to me, even when I have close diplomatic relations with them. The AI players surrender to each other all the time, but never to the human player. Definitely a flaw in the logic of the game imho.

16 Replies 8,564 Views

I've made combat enabled troop transports. I just used large size hulls, and slapped a single weapon, and a little defense on them. Worked really well. I wouldn't want them as my main attacking force, but damn it was handy to have some defense and firepower when you got surprised by a maurading ship, or got caught on the bad side of a battle after your main combat fleet got toasted. It's a little more expensive to use a hull with hitpoints as opposed to the standard transport hulls, but in the g

8 Replies 6,503 Views

Just trying to figure out if one victory type or another yeilds more points in the final score. I've done Military, Cultural, Technology, and Political, but I can't really tell if one is better than the other. They are certainly varying degrees of difficulty to achieve, however. (Just try to get the Drengin to ally with you if you're not evil!)

1 Replies 4,737 Views

My two cents on this one. The random events need to be toned down. I got *4* Lucky rangers in one game! That seems a bit off. Not to mention, that same game, I ran into an AI player that had *9* Precursor corvettes. Fortunately, Rangers are so slow to move, you have some time to plan to counter them. In my most recent game, I found 2 Rangers, Accidently Assasinated the most powerful AI player's leader *TWICE* (once I can understand, but c'mon, twice in the same game? LIke I needed ho

29 Replies 29,963 Views

Just out of curiousity... I've uploaded my games to the metaverse, and generally speaking, I'll pick the neutral choice on most of the moral dilemma questions in game. Occasionally, I'll pick a good option, and more rarely, I'll pick an evil. My character on the Metaverse is listed as Chaotic Good.. I can't find any specific details on the breakdowns of all the alignment names/types and what the benefits/penalties are for each of them. Anyone else have any info on this?

0 Replies 3,089 Views

twice now, I've had this dandy little specialty mass driver weapon show up in my build menu, and I can't for the life of me figure out which combinations of technologies are required to make it available. Trust me, if you've gone down the mass driver weapon tree, you *want* nano rippers, you *need* nano rippers, you *must* have them. Why? Well, they're the most powerful weapon I've managed to develop so far. While most all of my weapons developed right off the tech tree are damage 1,

5 Replies 10,662 Views

Quick question, completed a game last night, w/ 9 civs, one a medium size universe (god was that cramped!), and won the game. I thought my scores were uploaded to the Metaverse, but apparently they weren't. Is there something I have to do after I win to make sure my scores are sent up? (yes, I have an account, and my character shows up when I go to the metaverse screen, but it shows no games played and no score)

346 Replies 755,274 Views