If I try to access the research technologies screen before building a study in a city the game will crash. Unfortunately the game doesn't seem to be generating the debug.err and memory dump files correctly so I can't post them.
Linthar
I guess I should give my take as well. Winner Take All: I like the basic idea of having the attackers morale drop if the battle takes to long, but I have two concerns. First the value for N really needs to vary based on the strength of the two armies involved. The ideal length of a small skirmish between two small bands of soldiers, and an epic final confrontation between two vast armies are not the same, so any static turn limit would likely be too long for some batt
Industry is part of military strength. I can't count the number of games where the enemy AI thought it was doing well in a war against me, because it had a slightly bigger army, despite me having a huge advantage in production that would very quickly give me the advantage. While such an advantage obviously can be neutralized with a quick enough assault, I've never seen an AI actually aim to do so.
[quote who="psychoak" reply="10" id="2544787"] If this is the case, those that don't like playing out tactical combat just need a 10x speed button or something, right? Throw in some preset battle plans, with custom additions for the more picky, and they can fire and forget, max out the speed, and see it all play out.[/quote] Autoresolve isn't just for people that don't like tactical combat. It's very useful in multiplayer, as having to wait for everyone
I got the same bug in version .24 The debug.err is at http://pastebin.com/f329e5aea
I got a BSOD while I was trying to exit the game. I've posted the debug.err and the dxdiag.exe reports at http://pastebin.com/f3604ac04 .
[quote who="AlRokerSurprise" reply="46" id="2375250"]My beta will not show up under my Games list. It is under the Registration list, but it won't appear anywhere where I can download it .[/quote] In impulse click on the button on the top left. It should bring up a panel with a checkbox saying show pre-release versions. Check the box and you will be able to download the beta.
Actually, you have your dates mixed up. The original GalCiv came out in 1993, a year before the movie Stargate. The origin of the galactic civilization stargates is actually a fair bit earlier then that. As Draginol mentioned here WWW Link the galactic civilizations universe originated from a series of manuscripts he wrote in the late 1980's and early 1990's so it's safe to assume that the st
What about Orbital Terraformer? The Orbital TerraFormer is a Galactic Achievement that instantly fully terraforms all your planets (all the yellow orange and red squares become green). It stays present, because technically it's an galactic achievement not a terraforming project, and because it's not a one time only thing.
I had a bloody stalemate in one game. This was way back in 1.2 I was the Drengin, my opponent was the Toran. All the civilizations were still alive, so we shared a relatively small patch of border, and for about a year game time, we fought back and fourth over an extremely small area consisting of a mere two or 3 star systems. By the time I finally made a breakthrough I was referring to that area as the killing fields due to how bloody it got.
I did I quick check and I figured out the reason for your problem. The Milkyway custom map has the dreadlords already placed on it, so no matter what you do if you play that custom map the dreadlords will be in it.
There is one ingame way to avoid an infulunce victory. You can't win an infulunce victory while at war, so I would assume that if you load an ealier save game and declare war you would be able to keep playing.
I discovered when playing around with a ship made with the cubic hull in the ship intelligance report that I can zoom in so far that I end up inside the hull. The results are this
Ijust got the exact same error upon quiting the game. Smart Exception didn't seem to record anything but heres my debug.err Debug Message: Version beta 1 build 1 last updated on: Wed Nov 15 18:42:55 2006 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 11/19/2006, 15:52:52 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: SEA Operating System: Windows XP Professional (5.1, Build 2600) Se
In this vein could there be a planetwide %improvement that affects research? A small tech branch of private sector laboratories that could be researched? 10-30% research effectiveness. I think that this is already planned. In the journal entry Here several improvements are describ
You are missing a fair bit of information from the screen you get at high intel. For instance the income of the planet, but most importantly what ship its building.
I've been getting some crashs to the desktop. I was paying close enougth attention to when they specifically crashed but I believe all the crashes all occured when I was looking at all the rankings of the different races in the foreign relationships options. Heres the latest debug.err Debug Message: Version beta 1 build 1 last updated on: Wed Nov 15 18:42:55 2006 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Inf
I got a planet through the United Planets newly habitable planet issue. When I went to look at it I found it had two inital colonies on it.
The main problem is that the current infulunce borders will not work at all for borders in which you can order other ships out of. The simplest problem is that another race can have a planet entirely surronded by your infulence and you will need a solution that stops nonsense like civilizations having planets in other civilizations borders, and resulting problems like you can't have any ships orbiting your own planet.
Secondly, all factory-related construction is done in a single week regardless of cost. If that means what I think it means and it takes only a week to build a factory no matter what it seems somewhat overpowered at first glance. Of course taking a second glance the majority of these powers seem equally ridicolous. (Especially the Yor's
My guess of how one might do that is to put only one other race on the map, and then restart until they start near you. Of course I might be completly wrong, but winning in 2 years like this doesn't seem to insane.
While the beta did fix the problem of no production on the turn after loading, I noticed the timeline still reports those turns as having no production, when you look at manufacturing timeline.
Thats pretty much how I design my ships. It works well, as once I build a large fleet of them, they kill the enemy ships pretty quick. I usually lose one or two, but after the early game, I have enougth planets to keep a fairly steady stream of replacements coming. Larger ships on the otherhand, I only build on high production planets, so they can't be replaced easily. So defense helps keep them alive, and with the extra space they are still able to have good attack to go along with the defense.
The writings good. I'll certainly be keeping my eye on this.
The ai usually uses its bonus tiles well in my latest game. I've only noticed it putting bad improvements on them on a few planets, and all of the planets were really messed up, as the ai for some arcane reason was putting three or so farms on those planets. Mostly though its done a good job with bonus tiles.