I too have noticed in my last few games (all latest patch DA, gigantic, 'occasional' settings across the board) that there have been no bonus tiles save for one or two minor ones on homeworlds. I'm not pleased. As someone else opined, variety is the spice of life... who wants to conquer a bland galaxy?
crass_monkey
This suggestion is very similar to what has been implemented in the game "Knights of Honor", and it works quite well there. However, in that game there are far fewer things to keep track of - no tech tree, no detailed economy, and most importantly only a very limited number of units moving about on the screen at a time (usually only 1-5 per player, max 9). It's not a bad idea, but you'd have to change Galactic Civilizations a significant amount before it would work.
I personally don't subscribe to any gaming magazines. I've bought the odd PC Gamer over the years (when they're reviewing or previewing a game of particular interest to me), but for the most part I start my info gathering at Gamespot and find web resources from there. That's how I found out about GalCiv 2. My own personal habits regarding magazine ads involve ignoring them. Long ago, I learned that snappy ads can be made for even the crappiest of games (or any other merchandise). For
It moved during your turn, but only after you press the button turn. Ah. Thanks Martimus. I guess I can understand why they choose not to have autopilot move at the beginning of the turn (in case something the enemy has done makes you want to change the ships' orders), but waiting until after the tur
I find this annoying too. Something even more annoying (IMHO), is the full turn of movement that you lose by using Autopilot. Frankly I can't understand why no-one else has posted about it. What I am talking about is this: when you put a ship on autopilot, it will immediately move, and then the next turn it will not move at all, and then it will proceed as expected. At the end of every turn (except the first, when you sent it) it will have a
Also, if I design a new ship with the same name as one of my existing designs, I get another glitch. Every starport that isn't building something immediately begins to construct the new ship. =/ I'm pretty sure this has happened to me: I know that a number of times I have noticed that all my idle sta
The Drengin are using the Nano Ripper to create very nasty ships. I think I agree with others who feel that the Nano-Ripper is overpowered. I also think Good Races need to get a new power. I was thinking a 50% bonus to their ship defenses. I have a couple of thoughts on this. First of all, while the
I'm playing the no-military strategy against Intelligent AI's right now, giving myself sucky starts. I would assume no-military would work equally as well on Painful with a better start, since the AI is supposed to be the same I had assumed the same thing, but it is apparently not the case. I have now
I tell you what is preventing me.. LACK OF INTEREST AND TIME. I didn't purchase a spaceship building game, I bought a space STRATEGY game.. This should include premade ships which look cool and have cool names. I don't have the TIME to build nice LOOKING ships. Certaily I can "design" my own ships, which means I add the nec
anyone know if Icewind Dale II does as well? It doesn't. Or at least, when I purchased and installed IWD II a couple of years ago I did not have to deal with starforce.
I think you want a different game. Go back to MoO 2.
For example, rather than having a spending slider, you would simply have an industrial slider and a research slider that would be independent of each other. Then you'd have a dial that would let you decide how much of that industrial output was going to planet improvements and how much to ship building. But doing it in an intuit
As belugawhale alluded to: if you're in debt past -500 bc, then your whole economy is forced to do nothing but pay back the loan, which means no production until you're paid up.
Your population fights as soldiers. So if you have 10 billion people defending a planet, that translates to 10,000 soldiers. Likewise, a transport holding 5000 soldiers really has 5 billion potential settlers on it. When you invade, you must kill off all of their soldiers/population, and whatever you have left from your army afterwards becomes your new planet pop. So in your case, the 0.8 population that you had in the end means that only 800 of your soldiers survived. As f
I just had it happen in the game that I am playing now... it appears to have affected all the other players too (looking at the economic timeline). I don't know how many turns it lasted, but it just quit and I'm back to barely scraping by.
I've had minor races declare war on me for having transports that were too close to them, despite the fact that transports weren't anywhere near them. In some cases I might not have even known where their homeworld was. Me too. In my last game, two minor races declared war because of transports that were whole sectors away, when I was at war w
5) starbases are difficult to build and easy to lose - causing massive frustration when the bc, resource, time, clicks and concentration involved in them is lost when they are destroyed by an easily (bc, resource, time, click and concentration) built fleet of enemy ships. Before anybody says that starbases are more powerful than ships at the same tech level - yes this is t
I think the real issue here is the ability to suspend belief, and accept the inherent simplification and assumptions that are involved in making a game fun. No one really criticizes chess for being too simplified, and yet it is a classic game whose appeal is unlikely to ever wane. Reading your ideas, Nerva, I have to say that they sound very interesting, and not 'spreadsheet'-like at all. However, you have to remember three things: Games are necessarily abstracted models to
the three defenses are researched in the tech tree, which is laid out like this: Galactic Warfare | | v Space Militarization | | v Space Weapons | |_> Planetary Invasion | |_> Starbase Weapons |
What is the "Starbase Bonuses" box for, then, in the planet Details screen? Doesn't that seem misleading to anyone else? Thats for effects that are from non-mining starbases that specifically affect that planet. For example, if you upgrade your economy starbases with the right modules they will provide a bonus that will be indicated here.
I had a "quicksave" go bad after I went the normal route for saving but then chose the name "quicksave" and overwrote the automatically generated file. However, I managed to reload from an autosave, so it wasn't a huge issue.
Wow, it seems like the atmosphere is quite.. tense. I started the post saying: It does appear like the game is lacking any sort of feminine race/leaders though. What do you guys think? I did not meant to ask for "some green women with large human mammaries" or " 21 year old intern with implants and stilettos." I also didn't meant to upset anyone with
I wonder if the reviewer has even played the game - he doesn't give any more info than is available on the back of the box. Less actually. Ah well, I'm with GB17. The world is full of idiots, and the internet just gives them someplace to spout. What surprises me is that the grammar, spelling, and sentence structure aren't nearly so bad as I would have expected, given the content of the 'review'.
I'm not sure if you can print the tech tree straight from the game files. There were a couple of large .jpeg versions of the tech tree posted a while ago, but the thread has been buried. As for the gray soup... First of all there are two types of "soup": thick and thin. When a region is completely unexplored, you will not be able to see anything - not planets, not stars, nada. Once it has been explored it will still revert to fog of war (thin soup) when you have nothing within sensor
think it's silly you can't operate a ship if it is out of "range." You should at the very least have the ability to pilot the ship to home waters, regardless of range/life support restrictions. How so? When your ship is out of life support, the crew dies. Hence, they are unwilling to travel further than life support allows. Ever seen Apollo 13