Well, the truth of the matter is, I'm more interested, long term in the fantasy strategy game of yours, to be honest. Actually I'm so far, more interested in the FTBS Game that your gonna make (especially since the stuff you guys put out tends to be pretty good and easy to mod, that means I should be able to create an entire game world of my own design, but played in your system...) So, yeah, pretty much daily, I check into the site to see if there is any news on the new game. So far, I
Gorstagg
Just a note, Brad. Your the guy who says we don't need DRM. You don't penalize me, a customer for purchasing a product that I want to buy. You make good games. And I'm looking forward to the Fantasy Strategy Turn Based game your going to do. I've done RTS to death and they hold very little interest for me. I just totally got into a game called Armageddon Empires. A turn based post apocalyptic game. Fun as hell. So, I spend my money where the item is that I wan
I'm really looking forward to the Fantasy Strategy game your making. Been looking forward to it ever since you first hinted at it, long ago. I would like to ask one favor. Please for the art of various "Fantasy" races, you take a more serious tone. A more realistic fantasy feel as it were.
I would also be quite interested in seeing / purchasing a Ship Pack. Has to contain new hulls. And tons and tons of new Jewelry. *Bling* And those bits of Jewelry, should seriously allow you to come up with some exciting options. And a big option should at least include more attached pieces that are similar to the Flared Cowl. Curved exteriors. So we can piece our ship builds together. But I guess we'll have to see it first.<
Sweet.. now I just can't wait.. to you know.. actually play the game. So like when is it going to stop being a very long beta. And when can we get one of these useful updates, again?
Federated Sun here..
Must not feed the troll. Careful it might breed.
Actually after I heard about all the improvements to 1.1, I haven't been able to play the game. I'm waiting to be able to play a no tech trading game! So.. I'm just going to continue waiting for the improved 1.1! And I'm looking forward to enhanced logistics. I still probably would increase it beyond what's currently being put together. But ...
You talk about REGRET?? Link This is regret. I kid you not.. I played the game for all of ... oh an hour. And kept getting more and more aggravated. It has NOTHING to do with D&D. Ah Marone! Seriously.. the f-tards, who came up with THAT game.. deserve to have to work some nasty foul, grease trap cleaning job for year. So you talk to me here about some of
Hey if it matters at all.. and we all know it really doesn't. But I was just gonna say.. That the Gal Civ 1 box.. looks much more professional than the Gal Civ 2 box. That and the washed out bland orangeish/red/brown on the cover just makes me go... Blech. Then again.. I didn't buy the first one because it only had humans.. and the second one I downloaded.. cause I didn't need a box. But if you were to ask me which immediately drew my eye..
Okay so there is a 1.0X download available here. And when I went to download it.. I've got two copies. One is from the 3rd, and the todays. What's different between them? If Any?
Oh for the record.. my crash to desktops were caused by ... going through the arcane route of multiple windows in order to build a ship. But I learned after that. That and it was an actual bug to fix on their end. Beyond that.. I consider the free turn after a reload, except for tech or ship construction to be a bug. I now try to go longer between breaks and logging the game out. Beyond that.. excluding the social production thing
Yeah Brad, the AI doesn't trade with it's poor relations folks.. but currently I'm seeing 6 degrees of seperation. Cause right now, in a relatively recently started game, the AI has yet once again replicated the tech trading initiative program. (And tends to exclude me from that circle.) All it takes is for one race to be completely neutral, (Say like the Terrans) and anyone can trade with them. Then in the process they all start replicating
Thank you Spoon87. Those badboys actually use a TON of parts to build. And I have to admit it was very inefficient from a choke the computer because of so many parts side. But I was really proud of these ships. By the way those ships used the Large Hull type. But in most cases, I try to just use the hull to be a simple building ground. That I can then add parts on to. I'm kinda hoping there will be some simple squares put together
If it had a large cash reserve, and you have several save games through that time, and before ... you could easily check their cash values. Just load up the early games, and the subsequent games following this. And speak to the enemy. Click on their money, and see how much is available. That should tell ya a rough ballpark how much money he had.
See I realize that Stardock doesn't prune it's forums. Being openly honest, is appreciated. But seeing this type of post on the forums, when the guy hasn't responded in ... two days. It's dead. And the thread should be locked and moved on. It wouldn't be seen by most people as a forum dictatorship. But as a cleaning up of the refuse left behind by folks whos only goal was to keep his annoyingly titled thread up here by the those tired of fol
My Battlemaster Heavy Cruiser. Top down view Nearly Frontal View
Yo GB17, you should update your drivers. I just checked the Nvidia GeForce drivers, and they are for Feb 2006, and yours is older. I would give that a shot first before you go get another card. (Especially since that card is one of the better ones out there.)
Well I'm glad a few of y'all enjoyed them.
Well after being seriously inspired by another boardmembers ships. I went ahead and started to work on my first battlecruiser. It's a Thorium class vessel. This primary version is Beam Based, with Shields and Armor. I've got a Gun Based version that uses Nanorippers. That I'll showcase when I get a few into battle. (I also put these in as links, to avoid the exploding page postings.) <a href="http://img112.imageshack.us
Seriously. I had a feeling that the collectors edition ship parts would be something special. And well let me tell ya, they really are. See the bonus download pak, contains quite a few and gives us some neat options. But the 14 or so collectors edition parts took the ship designing ideas, and upped it from a 10, to a 25. Amazing. Literally so many options ... and their quality is so far beyond good even in comparison to regular bi
Alright, while playing a game today, I noticed that for some reason, I was having a hell of a time with my populations morale, and thus my approval rating. (The image is below.) If you look you'll notice when you hover over the approval rating, it shows exactly what the factors are that are contributing to the ... level of approval. Well.. I was a bit surprised to see that I was only getting +27% to my morale modifier, and yet, I have two
Well, I've been reading up on this game for a while. And going back and forth through the forum posts, to find whatever kernals or gems of information that will spark my interest. I understand that currently combat is a bit of a rock paper scissors equation. Though, there is something about it that I find curious. Attacking Fleet A, has A1 attack, then A2 Attack, then A3 attack. Then the defending fleet returns attacks, D1 attacks