Tell us what you'd like in Galactic Civilizations II: Dark Avatar 1.6!
in GalCiv II News
GalCiv2 Forums
1) More planet tile resources that correspond to the things you can find in anomalies (bonuses for cash, soldiering, defense, speed, etc.). Exploiting the resource would require the player to place a relevant building on the tile. Perhaps surplus resources could even be made tradable as in Civilization IV. 2) The tactical combat looks good but feels a bit superfluous. The action would be much more like a dogfight if the ships could only fire when their weapons were facing the target. Th
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