I think there should be a push for "support" parts to add to a ship. Parts that would only fit on large and up sized ships. Something like "adds shields to all ships" and fits only on a cap ship. Would better support the mixing of fleet sizes
handority
I was in the latter portion of a game when I noticed something...I could either build a fleet of cap ships crammed with my best weapons and def, or build a horde of tiny/smalls with an engine, a few weaps and meager defences....The difference is that 20 some odd "fighters" in a fleet would totally SMASH my cap ship fleets, even when i setup the two fleets as Beam/armor and MD/shields. Is there any reason all 8 cap ships have to fire at a single fighter when one can do the job?
I wish the Drengi were that easy in my current game... They and the Torians are the biggest races in my gigantic 10man game. Of course, this means the torians/drengi are pitted in an epic struggle against each other...and some how i get involved with it because i gave the Torians some engine tech Luckily, I was able to mass produce some missle/shields ships to counter the Drengi's Beam/shields they used a
Tried reducing the swap to 1500, but no dice. Im gonna try and bring up the old 1.2 Doesnt appear to be a problem till I get to the later stages of the game, so it will be awhile before I can see if it happens again
Im running 1.3 beta. tried a fresh reinstall and everything... Debug Message: Version v1.3 beta 1 last updated on: Thu Jul 27 18:22:18 2006 Debug Message: *********DXDiag info follows.********* System Info Time: 7/31/2006, 03:33:20 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: SIRSYSTEM Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158) Languages: English (Regional Setting: English) Syste
It seems that whenever I get advanced in a gigantic game, I can no longer save as it will result in a 100% Out of memory error. Ive tried all the fix'arounds ive seen in the other posts, but no luck.I have 2gigs of ram and swap file set to 4gig, still no luck
Quick nub question. When i colonize a planet(lets say a class 12), I get my maintence eating initial colony. Is there any way to remove the maintence costs on the initial colony? Or upgrade it? Seems silly that after it grows to be more powerful than my home world and more populated that its only an "initial" colony. Population of 15billion or so after 2 years and I still cant produce a generous revenue due to the maint fee