[quote]In the next week or so, we'll be migrating to an updated forum back-end that should be (in theory) much faster than what we have today. It should also have a lot of cool new features. Naturally, everyone will hate it. [/quote] Great news! My hatred of these forums is legendary. Suggestion: tiny stark white text on pure black is hard on the eyes. Any chance of a friendlier color scheme that didn't involve pure white or pure black backgrounds, that are notoriously harsh
Bingjack
I caught you guys on X-Play earlier today. DA was also featured on their "Holiday Buying Guide" special for "Best Buys" (PC). :) It's on TV so it must be true...congrats on a great year!
The races are *not* balanced, like factions in a multiplayer game, nor has Stardock ever made any claims to the contrary. For better or worse, the races were constructed to satisfy identity and backstory, not game balance. Some are just inherently better. It's a single player game, so youre not really "cheating" anyone by playing any particular race.
It works great. If you play in windowed mode at a resolution matching your desktop rez, it's superficially exactly the same as fullscreen, except you can press your "Windows" key to bring up the taskbar and bring up other program windows on top of it without alt-tabbing out (which Galciv sometimes doesnt recover from). If you want the game in a "floating" window to move around on your desktop, you need to set it at some size smaller than your desktop resolution.
[link="http://www.amazon.com/Hasbro-Transformers-Darth-Vader-Death/dp/B000OMY7L2/ref=pd_bbs_sr_1/104-2497143-0241535?ie=UTF8&s=toys-and-games&qid=1195320113&sr=8-1"]WWW Link[/link] I'm not sure why it exists. It doesn't particularly make any sense. Man isn't meant to understand such things. But I have beheld it in it's glory, and now I am a small gibbering speck. Don't stare direcly at it...like cut a hole in a piece of cardboard and look at it's reflection or something. <br/
[quote] It is called common sense. Influence = tourism $$$$. Influence you know the color of your civ. If you play on smaller maps it is easy to hurry up and cover more than half of the map with your influence, since tourism is tied to how much influence you have. It is easy to get a ton of tourism $$$ early in the game. On gigantic or immense it is much harder to got tourism $$$$. [/quote] I'm losing patience with you now. I'm not even sure
[quote]Dawn of War is a game that once you reach Dark Crusade (at least with the DVD version) you don't need more than 1 copy to play LAN. It also has a new expansion coming out late next spring.[/quote] Not being made by Relic though :/ Any RTS by relic I'd pretty much buy sight unseen. The new expansion is being farmed out to the "Titan Quest" studio, so um, we'll just have to wait and see. I too would recommend DoW through Dark Crusade, or even just Dark Crusade as a cheap
[quote]It is not broken small map it is easy to have 50% to 60% of influense on the map. Play on gigantic or immense maps you will still be in a cash crunch. On smaller maps your influence is half of the map so get get the big pop in tourism. On a immense map you dont.[/quote] Medium maps are the mainstream map size, especially among newer players. If it's broken on medium maps, the game is broken. The "doc it hurts when I do this/so don't do this" defense of flawed game mecha
I occasionally get really good starting worlds even in DA/DL with 4 bonus tiles, but never more than two bonuses in the same category, like one of the screens above.
Starcarft was really the only classic "RTS" style game I ever enjoyed. I'm not really a fan of the genre...for me, most games that bill themselves as "RTS" have more to do with twitch and skill at interface manipulation, rather than actual strategy. But I really enjoyed Starcraft for the very well-concieved factions, balance, artistic design, story, and dialogue. It is the oldest game I have that's still on my hardrive.
There are a *lot* of threads discussing this issue. Do a search for "evil", and youll find plenty of threads laying the situation out. Here was a recent one. [link="https://forums.galciv2.com/?forumid=162&aid=165572"]WWW Link[/link]
[quote]Denying evil races like the Dregnin access to a major component of the game's economy would be problematic, at best. You'd need to give them something in return to offset that loss. T[/quote] You mean, like the Evil civs have had the uber cheesy double economy via the MCC since the launch of the game, that neutrals and goods are completely outclassed by? I have no problem whatsoever making tourism *slightly* more profitable for good or neutral civs (neutral would probably b
[quote]Whooo slow down man! I dont think there has been a demand in this thread has there? So far we have only said we would like to be able to play in-game without using a seperate player. No pestering of the Devs has taken place at all so i am not sure of why once again you have to resort to belittling a thread because it does not sit in with what you believe we should be asking for![/quote] JubJub was referencing another thread where the issue was discussed, and I was vocally opposed
[quote] I play my own songs all the time when I play GC2. I'm not sure what the problem is. Just turn off the backround music tabs in the audio menu, and play your own music. No offense, but man! You really don't like the idea of an ingame audio player don't you? [/quote] I
I play my own songs all the time when I play GC2. I'm not sure what the problem is. Just turn off the backround music tabs in the audio menu, and play your own music.
I just wish it wasn't going to be Tolkienesque fantasy (inspired by the Silmarillion). There's already just so much of that. Stradock is in the position to be able to self finance and make a much more interesting game setting. I vote for Steam Mechs! Customizeable, like in the ship builder!
Even 5X tourism income seems like way too much. 10x seems absurd. 2 or 3x would make a significant difference and help people avoid the early game crash, as well as making things run smoother during conquest phases. 5-10X makes economy infrastructure inconsequential. Unless players are no longer expected to have to build an economy as part of gameplay. I'd really rather have something more like 2-3X DA tourism levels, and get my starting money back. If they were lo
Just more evidence that everything you thought you knew about Galciv is out the window with Tota, I guess. [I] You must UNLEARN what you have learned...[/I] (* In best Frank Oz voice*)
[quote]+ TWEAK: Players now only start out with 3,000 instead of 5,000 (they have lots more money because of the tourism change)[/quote] Wow...that's huge, actually. Are you saying we have that much "tourism" money in the [i]early[/i] game to make up for the loss of a third of our colony rush budget? Every penny of that had a major impact, and income that starts coming in 50 turns later doesn't equate to it. Just asking...I won't get to play a game of the new build til n
[quote]...all you have to do is incinerate the soul of the Planet!!!!!!!!!![/quote] Wasn't that the plot of every Final Fantasy game/movie ever made?
[quote]We also will have a surprise announcement in the coming weeks - a new game mechanic along with a new winnning condition will be introduced in Twilight.[/quote] C'mon, spill! This is too cruel. Boogie, love the incinerator.
January seems a bit soon to me...I would prefer April, as long as I have beta access.
I think the task that SD has set for themseves with TA (individual, ideally somewhat [I]balanced[/I], tech trees for all the races) is quite ambitious for the time table they've mentioned. I would be perfectly happy to let them take well into next year with it, as long as I get beta access. However, SD is a small developer, with other demanding products competing for development time, as well as strategic considerations regarding the timing of the launch of other games (both thei
SD has always been consistently unsupportive of Opera. From an issue a while back I was told they didn't like they way it did something or other, and didn't feel it was worth the effort to support...(they do have limited staff resources, after all). It's been a while since Opera out and out didn't work for me on the site (though there was a time), but it never looks right. For instance, ever since they redid the site, in Opera every other post topic is highlighted in a Blinding W
The reason Civ 2 was great? Because it was before they starting putting "anti cheese" measures in to keep it from being so easy to end up attacking spearmen with jet planes, not realizing that's was always half the fun of the Civ game. I too enjoyed me some Civ2, mostly for the Full motion video advisors ( I really loved it when I was at war, and my war advisor went walking by the window laughing and eating a turkey leg. It got a bit cumbersome with micromanagement and larger games, a