Thanks all for the cool links. I'm going to try them out.
BigMonty
Don't read so much into my criticism. My criticism lies within the choices of abstraction, not the science fiction. I greatly appreciate discussions about the rationalization of the science behind the fiction. The Link above was amusing but it comes across as more of an excuse than a reason for designing the game the way they did.
MOO2 handled the issue quite well. It's been done purely for eye candy purposes as you've acknowledged. VGA Planets and several other 4Xers had the same issue. It's like developing a WW2 grand strategy game without understanding major concepts of Earths geography, like the differences between continents and cities. The gaffe makes me want to sell my copy because it's too significant. What I find amusing
I need help. Unfortunately the map in this game isn't based on any known astronomical principles. Planets and stars represented on the same playing surface is comical. The distances between planets in our own solar system are light minutes apart. Distances between our solar system and the nearest solar system are light years, hundreds and thousands of light years apart. It’s like everything is jumbled up. I’m trying to wrap my