starfuryzeta

starfuryzeta

Joined Member # 2355649
0 Posts 40 Replies 94 Reputation

You can find the button for the editors if you start the game using the launcher, instead of the direct game link.

3 Replies 3,837 Views

1) Constructor revamp (either by going the Miner function route or multiple module route). 2) Ship designer outside the game. 3) Longer names for custom ships. 4) Ability to edit planetary tiles and tile occurance percentages. 5) Ability to edit (or at least influence) UP topics. Thanks!

274 Replies 735,734 Views

Wish list (where is that Sears Wish book of my youth....) 1) Spying improvements. I like the ideas floated earlier about expanding spying from its current form. My first preference is a toggle that turns spying on and off much like trading. I doubt that will happen, however. So, I think the expense per spy is too great. There should also be different functions (as listed earlier) of the spy, other than to just turn off a square on an enemy planet. 2) UP improvements.

437 Replies 241,087 Views

BTW I thought this change would be in the latest DA. Has anyone noticed if it is and do they have any comments about the implementation? The engine size change is in, as far as I can tell. I have a b2 game going where I have warp engines. In normal GC2, about this time in the game, I could have 5...maybe 6 on a ship like a colony ship or const

129 Replies 42,428 Views
Reply to Beta 2 in Beta Reports

Nice homage to Aliens in that new planet event.

6 Replies 2,590 Views

I've never seen that, but that would be an interesting graphic style to use if a world was being nuked into oblivion.

8 Replies 2,898 Views

Do really want a disable for all espionage, or something more like a switch between DL-mode and DA-mode? The way I like to play, I wouldn't have intelligence projects. One of the options I like from the Space Empires series is the ability to load up a game that has no intelligence projects at all. However, if disabling the spies altogether is not f

27 Replies 15,061 Views

This is what I found in mine, where the dread lords scout wasn't there. Debug Message: LoadHardpointsFromPrefsFile failed to load ship config file: ./Data/ShipCfg/\S13_SurveyShip.shipcfg

12 Replies 4,838 Views

Ran into this with a new game, random opponents.

12 Replies 4,838 Views

The demo that came out yesterday is pretty interesting. It will take time to get used to their approach to many "typical" 4x conventions (map movement, colony development, research). Not a spreadsheet game, as far as I can tell.

25 Replies 34,253 Views

Is that the one where at some point more minaturization you have, the larger the components become?

32 Replies 34,953 Views