Love the new interface.
starfuryzeta
You can find the button for the editors if you start the game using the launcher, instead of the direct game link.
1) Constructor revamp (either by going the Miner function route or multiple module route). 2) Ship designer outside the game. 3) Longer names for custom ships. 4) Ability to edit planetary tiles and tile occurance percentages. 5) Ability to edit (or at least influence) UP topics. Thanks!
The Terran Freighter with a few modifications now makes a great poor-man's Omega class destroyer. Thank you so much!
Are Terror Stars in it? ;)
Yup, that worked. Thanks Drengin.
From the 4th screenshot (Frog Lords). Race Tech is "a history of extremes". Hmmmm.
Quite a few of the authors mentioned previously have works available free to download on Baen's website.
A very fine guide. Interesting point on the economy page showing the shipbuilding expense...or should I say lack of showing that expense. Any chance of getting that expense line item added?
Wish list (where is that Sears Wish book of my youth....) 1) Spying improvements. I like the ideas floated earlier about expanding spying from its current form. My first preference is a toggle that turns spying on and off much like trading. I doubt that will happen, however. So, I think the expense per spy is too great. There should also be different functions (as listed earlier) of the spy, other than to just turn off a square on an enemy planet. 2) UP improvements.
BTW I thought this change would be in the latest DA. Has anyone noticed if it is and do they have any comments about the implementation? The engine size change is in, as far as I can tell. I have a b2 game going where I have warp engines. In normal GC2, about this time in the game, I could have 5...maybe 6 on a ship like a colony ship or const
Nice homage to Aliens in that new planet event.
I've never seen that, but that would be an interesting graphic style to use if a world was being nuked into oblivion.
Do really want a disable for all espionage, or something more like a switch between DL-mode and DA-mode? The way I like to play, I wouldn't have intelligence projects. One of the options I like from the Space Empires series is the ability to load up a game that has no intelligence projects at all. However, if disabling the spies altogether is not f
Still holding out for the option to disable Spies...like was added for tech trading.
This is what I found in mine, where the dread lords scout wasn't there. Debug Message: LoadHardpointsFromPrefsFile failed to load ship config file: ./Data/ShipCfg/\S13_SurveyShip.shipcfg
It is a great feature, especially for the factories. However, I discovered the Super Hiver racial ability, which lets factories be built in 1 turn. That is a cool ability, epsecially once industrial sectors become available.
I'm at work so I can't check right now, but are spies configured via .xml files or are they a part of the core program?
Ran into this with a new game, random opponents.
Frogboy, Much like the tech trading option that was added, would it be possible to add an option to turn spies off?
I had to update the Stardock Central software before I was able to successfully install the beta.
The demo that came out yesterday is pretty interesting. It will take time to get used to their approach to many "typical" 4x conventions (map movement, colony development, research). Not a spreadsheet game, as far as I can tell.
Is that the one where at some point more minaturization you have, the larger the components become?
Notice how Claudia Black is now in the credits for SG-1. Pretty soon it will be Farscape SG-1.
At least until this season's finale. Although, in SG:A, the Orion sure didn't last that long. DOH!