Saguinius

Saguinius

Joined Member # 2351264
8 Posts 66 Replies 1,771 Reputation

So, this game has tech in a way basically the same as tech has been for ages (in computer game terms, anyway). Research points, add up enough on a certain tech, you get the tech. Everyone does the same. This is held as one of the reasons why tech doesn't provide as great of benefits as it does in the real world, for balance purposes. Fine, but instead of modding the power of the tech, why don't we mod the way research works? Once you see something done, most of the work is finishe

16 Replies 20,830 Views

Indeed, same area. And different ethics for different strats. I like neutral for trading/econ/research, but if I wanted militaristic, I'd go evil or good (Get each of the good defenses, stick them on your capital ships, and watch the enemies wail in despair...).

23 Replies 6,273 Views

I still have overbuilding issues, although once I get past the first colonization spurt, if I make it, then I'm set and destined to win. Usually, I end up fine because my survey ship finds a couple thousand credits to jumpstart me, but on the two games where that didn't happen...

12 Replies 6,030 Views

No, it's not the capital. When you get the prison break later, the ships appear around the planet they were imprisoned on, and it wasn't my capital in my last game. I would very much like to know where it is as well! Obviously, sometimes it's easy to tell if you have a small number of planets, and know their stats,so you can tell when they increase, but on larger maps, I can't keep track of details on that level.

11 Replies 5,652 Views

Hm, I like the idea of patrols. Not necessarily "inside the border", but pick point A, B, C, etc, and continue in an endless loop. For instance, guarding trade routes, or doing routine checks on hostile space. Have them ask for attention is they see a non-friendly ship, or hostile ship, or enemy ship, depending on settings, and otherwise they could just continue. I'd love to be able to set some interceptors like this, and stagger them so they covered all my hotspots.

8 Replies 3,900 Views

Sounds good to me. Especially the separate icons for military and economic upgrades. Sometimes I'll forget to upgrade mines and such after getting a new manufacturing tech, and such icons would be useful.

6 Replies 5,168 Views

Not really. You're trading time for money. Upgrades (usually) take far less time than actually building a ship, so you pay a large amount of money to do so. Also, changing a complete ship can sometimes be even more difficult than building a new one from scratch, so it makes sense that some upgrades would cost more than building the ship, because you have to take OUT everything, and put in everything, not just put it in.

22 Replies 10,312 Views

Hm, how about this...I agree that the constructors are what is supposed to occupy your starbases. I like the idea of sending a new one for each new branch, as it makes sense that new materials would be needed for different branches. What about setting one for each branch (possibly even a different constructor module for each branch), and have that set up a trade route, and then you could dedicate your starport to building the upgrades for the starbases directly? That way, you still have to pr

22 Replies 13,047 Views

Good fights to defeat Evil. If a good AI thinks that there will be a better chance to defeat evil if it takes your worlds and resources, and it can do it easily (i.e. no military on your part) then it will do so. And military rating calculates based on number of attack and defense points, as well as total hit points (saw the formula earlier, can't find it now), which does heavily weight it towards number of ships early in the game. Also, as a good c

60 Replies 27,953 Views

I've had that couple trillion thing happen to me a few times. Unfortunately, it didn't fix itself. This became a problem, because while there's a lot of money, there's also several trillion very unhappy people, and my approval dropped to 1%. So then half my worlds decide to revolt. While I'm in the middle of a war. Did I mention that civil wars SUCK? I managed to get them back, and take the comp I was fighting, but it was a close call.

9 Replies 7,564 Views
Reply to Game stories in Off-Topic

Disclaimer: The Tau and all associated with them are the property of Games Workshop. I merely am a devoted fan.

6 Replies 12,989 Views
Reply to Game stories in Off-Topic

The Tau exist for the Greater Good. Under their leader, the Ethereal Aun’va, the Tau hope to spread the Greater Good throughout the galaxy through trade, loyalty, care for their planets, and certain underhanded dealings with the criminal element of other cultures. Such elements will, of course, be subsumed beneath the Greater Good once all rejoice in the leadership of the Ethereal Aun’va. Since Humanity had presented the Hyperdrive to the gala

6 Replies 12,989 Views

So, I have read people who transformed their games into stories before, and my last game really lent itself to such, so I figured I'd try it out. Please post other good games.

6 Replies 12,989 Views

Who knows? That's a pretty subtle bug, though. Any of the devs want to chime in?

13 Replies 9,086 Views

Not really the point though. I'm just trying to figure out whether I actually need to put more money in, or whether my previous games were statistical improbabilities.

13 Replies 9,086 Views

Don't know if I still have to do this to get it noticed, but what the hey...

13 Replies 9,086 Views

Okay, someone please explain this to me. I've played many a game so far, and on each one I've maxed out my spy network. And since I'm intelligent, and read the forums, I discovered that putting money into my spies doesn't do anything after hitting advanced. However, despite maxing out early, (having several games which lasted years beyond hitting advanced) I never stole a tech. Not one. There were plenty to steal, but nothing. However, because I

13 Replies 9,086 Views

Also, don't be afraid to try something in the game. If you want to try something, but don't know what will happen, save, then try it. If you don't like what happened, reload, and try something else. Nothing ventured, nothing gained, and all. I second the idea of playing on a small map, but you also might want to consider putting habitable planets and such as rare, to limit things further, then work your way up.

5 Replies 3,232 Views

Okay, my spies are frothing at the mouth because I don't know anything about the "minor" races (the Scottlingas destroyed half the galaxy last game) and while this may be a stupid question, can anyone tell me how to get my espionage going on them? Major races are easy enough, but I can't seem to find the slider bar for the minor ones.

0 Replies 3,386 Views

First of all, just wanted to say this is the best 4X I have ever played. But, you guys seem to like suggestions on how to improve things, even when it's better than anything else out there, so I just wanted to add my two bits. On the trading/diplomacy screen, one thing that really got me was an inability to determine the relative rankning of technologies. I haven't gotten the tech-tree down yet, and every time someone wants a tech trade, it's very d

3 Replies 7,939 Views

First of all, just wanted to say this is the best 4X I have ever played. But, you guys seem to like suggestions on how to improve things, even when it's better than anything else out there, so I just wanted to add my two bits. On the trading/diplomacy screen, one thing that really got me was an inability to determine the relative rankning of technologies. I haven't gotten the tech-tree down yet, and every time someone wants a tech trade, it's very d

0 Replies 3,634 Views