In a threat titled "Amazing Planet Capture Glitch" the same basic problem is described. Post number 2 in that thread is as follows:- "#2 by CodeCritter [Stardock] Wednesday, March 15, 2006 6:14 PM This bug has been fixed, and the next update will take care of it. " So it looks like things have been taken care of.
kung fu stu
For me this a common glitch, it's happened in all my games to date. As far as I can tell it's when I've taken over an enemy planet using the "information invasion" (spend 800bc to have some of their population fight for you). If you win the fight it seems to leave the planet with a huge population (1.4 trillion in one game), which gives a massive amount of influence points (enough to cover the whole galaxy) and a huge income. After a few
You're giving us the ability to "On game setup, have an option to simply set up how many players you want to play against and have it randomly pick who you’re playing with. " Will you also give us the option to disable the colour coded influence overlay on the mini map until we meet the randomly generated opponents. There's not much point in not knowing who you're fighting if you know who you're fighting on turn 1. Kind of ruins the surprise.</
I'm still new to the game, learing the ropes and playing on sub-normal and in both my games the Drengin were the first to go. They surrendered to me in the first game without me even attempting to apply pressure to them. And in the second game they didn't colonise a single other star system even though they were on their own in the corner of the galaxy with a class 15 planet very close to their start. All other civilizations seem to be playing well, it's just the Drengin. I'm e
I hate you all. Before reading this post I was blissfully unaware of all this waste. Now I'm in a real dilemma as to how to minimise it. Should I reduce the social spend and cripple the development of 'young' worlds? Or focus production away from social spending which incurs waste anyway? And as for the whole "Don't build factories on tiles with manufacturing bonuses cause it kills your developing nations", well my heads still spinning a bit. I guess it's ju
A couple of things that I like that are not already in this post. These are low on my list but the headlines have already been talked up. Large tech tree. Because the tech tree is so large and you almost always pick just one weapon / defence type to pursue, there is usually something to trade or steal from your opponents. Automatic update of improvements. You don't have to waste your time visiting each planet to update your basic farms when you complete your research of