Hycanth

Hycanth

Joined Member # 2299981
1 Posts 9 Replies 417 Reputation

I ask you this. if you can answer me then ill agree that the light speed question is simple. if you travel at C, and look behind you what do you see? According to relativity, the concept of *you* traveling *at C* and *looking behind* is *frumple*. You are implying that you have an absolute frame of reference from which to measure your velocity.

76 Replies 38,141 Views

The Thraddash was great vs Chmmr because its afterburners could destroy the zapsats and give it the speed to keep away from the tractor beam. A skilled Chmmr pilot could keep away from most afterburner blasts, so it was not a done deal (except versus the computer - you could beat the computer Chmmr almost every time with the Thraddash), but it could be a very close battle.

76 Replies 38,141 Views

I would really like to know what kind of crack head civilization can build an entire starport in a week but can't even pump out two lousy tiny scout ships from the same starport in a single weeks time. What can you expect out of a starport built in just one week? <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="abs

31 Replies 21,067 Views

Why is it that the most vocal AI critics don't have a metaverse posted game on the higher levels? Someone who hasn't played a game beyond challenging is in no position to be an expert in the AIs limitations. Maybe because most AI critics: 1) Don't see much point in competing in the metaverse. 2) Don't want to w

87 Replies 86,422 Views

Introduction to the Economy Model In GalCiv2, there are separate buildings to increase the capacity for industry and research. These buildings (factories and labs, respectively) do not increase industry and research by themselves, but instead allow for industry and research to be produced by spending credits (bc). The sliders to allocate this spending consist of a spending slider that sets the percentage of the capacity which will receive

33 Replies 81,168 Views

Indeeed. But the game designers do this knowingly, and including waste intentionally is fair, from a game design point of view. The benefit to the player is that it reduces the amount of micro management needed - some players will like this, others will not. Actually, it is my experience that the pre

58 Replies 28,027 Views

Please give me a button in the diplomacy trade screen that will automatically make the deal "even" in the AI's opinion by adjusting BC. For example, if I'm giving them a tech, then the button will make them offer the maximum that they are willing. The UI allows me to do this manually but it is extremely cumbersome to do repeatedly. (I want to take these guys for all the are worth) Thanks

894 Replies 378,804 Views

Please remove the waste! Apply excess research towards the tech started on the next turn. (VITAL) Apply excess social to the next item in the build queue. If there is no item, give a partial BC discount. Apply excess military production to next ship desired. (Would love a military queue, BTW) Without these measures, I must do a PAINFUL amount of micromanagement to avoid what would otherwise be up to 50% waste!<br/

894 Replies 378,804 Views

1.0X Glitch: Displayed build/research times are not 100% accurate, probably due to rounding discrepancies. This is most frustrating when "1 turn" does not complete and leaves a tiny sliver for the next turn. To repeat, adjust the sliders so that build time just barely transitions from "2 turns" to "1 turn". Click next turn. Odds are that the project will not complete. Further example: make the slider adjustment in the planet v

317 Replies 88,274 Views