No but given some time and thought, I bet I could cobble together something more H.G. Wells...
Doronron 2
Thank you. Hey Ordo, load up the Battle of the Gods scenario in sandbox mode and you'll have access to all the hulls. Pick your race.
When the main gun is fully loaded with weapons modules, it doesn't lose.
Very nice. I think I like the fun one most, but the engine wheel thing you did with the Stargazer and Sensor ship is a nice trick.
Very nice. I've been trying to come up with a way to use those flared cowls backwards for a while and not have them look like crap. You seemed to have managed to.
The shipyard and design screen are usually the places I take my screenshots.
Thank you for the link. Most of my work so far has been mostly mechanical, with a willingness to scrap and start over. The ship in the link above took three tries just to put in place the basic frame, then a couple more to get the gun the proper size. It was the better part of a night. In all honesty, Stardock's parts make the artistic aspect by themselves. I just try to make sure there aren't too many gaps. Basically, keep at making ships. What you're seeing posted is usually a
Nice work on the nacelles for some of those ships. I also noticed you were beginning to put accessories inside other models. Keep it up.
Nah. My battleship hull looks more like a train: https://forums.galciv2.com/?ForumID=162&AID=104163
IRT Tandis - Metaverse galactic library? I've got a bunch of screenies already here on the forums that could use some consolidation. EDIT: IRT Sephlock - Initial tests with this had it orient itself a bit before firing the weapon I had attached to the main gun slot. Admittedly, though, I was shooting at a starbase, and not something moving.
The the further down the weapon (or armor or engine) track you are, the smaller it will be. In addition, miniaturization helps a lot. Modules scale up just a bit in mass to match the hull size. My first game with medium ships, I did the exact same thing. I put in a mix of weapons and armor types, but was able to because of the advanced nature of my weapons and the amount of research I had done in miniaturization.
Human Dreadnaught Hull. Complete with Main Gun.
Human Dreadnaught Hull. Complete with Main Gun.
Hey Ordo. As far as I can tell, the lights do not blink. None of the pieces are animated outside of weapons effects. The shots I have here are all taken in the shipyard. This was a blank hull with no weapons. The next ship I'll post, though, will have at least one shot in combat.
Thanks guys for the encouragement, guys! IRT Boogie: I'm making these at the rate of one to three a night, depending on the size of the vessel and the look I'm going for. Once I've got enough designs built, if anyone wants them, I'll post them through the metaverse. IRT Terraner: I understand you don't have the game yet, so here goes. Hulls and accessories have hardpoints attached to them in various locations. These hardpoints are spots where you can place additional pie
Lance Front and Back: Explorer Front and Back: Pioneer Front and Back <img
Rogerano, have you taken a look at mine, yet, by the way? https://forums.galciv2.com/?ForumID=162&AID=104163 https://forums.galciv2.com/?ForumID=162&AID=103617
Believe me, I would love to play with Carrier class ships in this game.
Thanks, Brad. These are Links to what I've made so far. I've got several more planned. https://forums.galciv2.com/?ForumID=162&AID=104163 https://forums.galciv2.com/?ForumID=162&AID=103617
Another ship, with more to come... This is the front of the base Battleship template. It's got a lot of hardpoints here for all kinds of nasty weapons. This is the side. It's got a utilitarian feel to it. Slightly naval, but definitely adapted to space. The back of the ship shows the massive engines necess
Hey! What's my stuff, chopped liver?
As promised, now that I have access to all of the hulls, I am working up a Navy for the humans. This is a Human Large Hull, and I've been playing with placing hardpoints inside structures to give it that lean, mean look. The the first of hopefully many templates that are dependant only on the hull rather than its equipment to show up in the ship building list. I won't deny that much of my tastes for starsh
As promised, now that I have access to all of the hulls, I am working up a Navy for the humans. This is a Human Large Hull, and I've been playing with placing hardpoints inside structures to give it that lean, mean look. The the first of hopefully many templates that are dependant only on the hull rather than its equipment to show up in the ship building list. I won't deny that much of my tastes for starships is influenced a bit by Babylon 5, and Wi
When I design a ship not specifically used at the beginning of the game, I just make an empty hull. I already know I like the look of the ship, now I can get the hulls as soon as the appropriate hull tech is discovered, and implement appropriate weapons, engines, and defenses I need as they're researched.
Undead soldiers: +20 soldiering Underground Pokemon Ring: X amount of bc.