bcmaken

bcmaken

Joined Member # 2042765
1 Posts 3 Replies 53 Reputation

I agree with this as a concept. It should be one PQ tech increasing for all base world you can inhabit initially including super ability worlds. Then each other world would start at PQ zero with a designation and increase in PQ from there. I agree this would make these techs more inherently valuable and also provide to me a more logical approach to surving on a water world when that is not ur base world type. Every world, even homeworlds should be a base type and each race given one,

400 Replies 125,859 Views

1) I just picked up DA today, but one thing I don't think was changed was the completely worthlessness of buidling planet defenses. I honestly think one simple change would have powerful implications in building these enhancements. Make them Star system wide effects. Basically, when building the allows ships to act like a fleet on a plant, it should function star system wide. Thus making every habitable planet as an entry point into the fleet. It would really make these worth building,

400 Replies 125,859 Views

I really think a mechanic change to defensive planetary structures should occur. They simple are not worth building (a problem in this game generally, lots of things aren't worth doing as they hurt you like advanced farms, etc.) I think if had a starbase influence area, then they would be worth the investment points. It would also make those class 4s in a system with 15+s worth. I think this also makes logical sense in that same reason huge bases are on the outskirts of major towns.

0 Replies 1,347 Views

I really hope they upgrade the ship design area. I have scenes pictures with news photos for templates of ships. This is a step. My dream ship designer would allow you to design your ship. Then you save the design template of this ship. Secondly, you can also assign the hardpoints to a specific type of component. I could assign weapon harpoints, defense, logisitics, sensor, engines, Special (trade/colony), etc. Third, you simply click a weapon to add it. Then i

18 Replies 13,860 Views