Beta Feedback 062605 This is the first feedback for me sense beta 2. First, things that are "still" an issue for me: - Still no way to lock a ship design "as" you are designing it. Removal of an extra part by accident still kills whatever modules placed on it. Having to re-do it is a pain. - Still no way to determine the actual ship sensor range "as" you build it. Nor is their any way to determine what rank of sensors has w
Roguedeus
I remeber reporting this very request over two months ago.
Beta Version = 0.11b[b].002 These are from notes of beta 1. I have not had time to test beta 2 much yet. - General UI Ergonomics Suggestion 040605 The UI needs a few slight adjustments to lessen the distance the mouse needs to travel for often repeated tasks. After only a few hours of testing my wrist begins to feel it…. 1 – Please move the news items so they drop down from the right hand side of the screen and not the left. This way the lowest item is very close to the
I think the option to refit existing ships should be available... Woes be to the empire that pulls out front line troops in order to "refit" them, but such a choice "should" be available... For the sake of numbers… I think refitting should be relatively “simple”. Subtract the “cost” of the hull build, and any non-changed equipment, from the new design and add a surcharge depending on the empires technology level. Anywhere from 5-15% would suffice for balance reasons.
I like your idea on a number of points, and it has potential. However I still think there should be wider-galactic impacts to your empire for the use of a weapon of mass destruction such as that. Be it influence loss, deterioration of political relations as a result... whatever. Think of it as comparable to a nation today launching an ICBM agai
Now that I have time I will take Zoomba’s queue as evidence that I need to clarify a few things before more people misunderstand what I am suggesting IGBM’s be in GC2, as opposed to how other games may have done it… and done it “wrong”. What IGBM’s would “NOT” be: - IGBM’s would not be “Ultra-Weapons”, “Uber-Weapons”, “Super-Weapons”, or in any way the most powerful weapon in the game… They would only be the “other arm” of a well planned mili
First, you are making several assumptions that are incorrect... Why you have made them instead of asking me for details first, I think, has to do more with the fact that you have some bad experiences in other games that have done it wrong in the past, and because of that you are unwilling to even consider the idea in the present. Second, instead of assuming that the idea will fail outright, and write yet another vague bitter reply about it, try asking me how I suggest fixing the issues
Zoomba... I don't mean to be rude... But every one of the points you have made I addressed. If after re-analyzing my post, you still have concerns. Feel free to ask me direct questions that I can answer and I will be more then happy to. Thanks.
General Game Suggestion 040505 (big suggestion) IGBM’s Idea: This suggestion is rather large change to the theatre of conflict in the game… If not in the original launch, then perhaps in an expansion pack. In one word (or acronym) what I suggest is the implementation of IGBM’s. Inter-Galactic-Ballistic-Missiles. (Galaxy spanning versions of existing ICBM’s, or Inter-C
Can we get a screenshot of this please? - The sandwich effect is very slight… Only really noticeable when you look at the portraits from the race selection and then immediately see a portrait at the beginning turn, usually in gibberish requiring a universal translator. I am not sure how to host pictures or I would give an example screen shot.
Is pasting the text on the forum enough?
Beta Version = 0.11b[b].002 - General Game Bug/Suggestion 040305 Racial portraits for dialog boxes in the main map appear to be sandwiched, or squished. - Ship Design Bug 040305 Upgrading the default colony ship shows the item break down as having already filled 81 of 30 slots!! Medium hulls have 30 slots… However, the “Cargo” size hull is highlighted, which has 90 slots… - Domestic Policy Bug 040305 The Domestic Policy screen
Another random "Next Turn" crash... Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : RADEON X800 PRO Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 00497011 01:00096011 C:\Program Files\Stardock\TotalGaming.net\GalCiv2\galciv2.exe Processor Registers (x86): EAX:00000000 EBX:00000010 ECX:00000000 EDX:005FC180 ES
Random "Next Turn" Crash.. Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : RADEON X800 PRO Application Exception code: C0000005 ACCESS_VIOLATION Crash Addr: 004B6649 01:000B5649 C:\Program Files\Stardock\TotalGaming.net\GalCiv2\galciv2.exe Processor Registers (x86): EAX:FFFFFFFF EBX:00000010 ECX:3F800000 EDX:0000C202 ESI:0A29FEE
System Info Time: 4/1/2005, 21:21:10 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: PERSONAL-0A59E1 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158) Languages: English (Regional Setting: English) System Manufacturer: INTELR System Model: AWRDACPI BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs) Physical Memory: 1024MB
Thanks for the clerification! I will continue commenting on anything that catches my eye.
Sorry... I just now read the beta schedule... *kicks himself* https://www.galciv2.com/Forums.aspx?ForumID=162&AID=64347 Is it just me, or is the information in the beta schedule, contradicted in the beta notes post?? https://www.galciv2.com/Forums.aspx?ForumID=274&AID=69795#545606 Until this is clarified I guess I will continue commenting on whatever I find.
Darnit... I knew I was forgetting something... I have to add this stuff to my feedbacks from now on.
Important note: DEBUG.ERR in your GalCiv directory can be very helpful to us. Ok, my question is who do I email it too and how often? Along with what notes?
Liked part one and want to help make part two a bigger success for you guys so you can make part three. My beta test feedback is posted in the beta forum.
Beta Version = 0.11b[b].002 In no particular order… - General Game Bug 040105 Sometimes the current events will not advertise a planet improvement until a turn “after” it is completed. - Ship Design Suggestion 040105 There needs to be a “lock” button for each stage of ship design to prevent accidental disassembly of the already placed parts… it gets kind of frustrating accidentally pulling off a hull structure piece, moments
Add me to the group that is more then happy to take part in helping test this game... GC1 was great and from what I can see just from this early stage, GC2 may even knock MOOII off my most favorite space 4X game of all time.