So much for turn-based games being dead (and the PC for that matter, 3 of the 4 are PC games)
noctl
You might find these interesting: http://www.codeproject.com/macro/vsedebugaddin.asp and http://www.flipcode.com/cgi-bin/fcarticles.cgi?show=63905
RTS battles in MoO3 did suck! Why? Because the human player (you know, the guy or gal that paid money for the game) couldn't really tell what the effect of "his" designs had. There was no real tactics involved. If players cannot tell what the effects of their designs have, then there is no point in letting the player design ships. </TA
Snap-Back sounds great! If it is added in, it would be nice if it delayed a second or so before snapping back, giving you a chance to make another rotation.
I didn't realize that either. One other thing though, without the multimedia pack, the little preview of the map size didn't show.
I'm not seeing it either. I preordered myself. It's showing up under registration, but not the main list.