I have 4gb of ram, dual dualcore opterons, 8800gts g40mb gfx card - still battling this problem. Have you seen this thread? Dual Core Machines may need a driver update Real-time virus scanners can sometimes slow things way down. Have you excluded all the GalCiv folders (both in My Docs and Program Files) from being scanned in your r
Mo2k
I have 4gb of ram, dual dualcore opterons, 8800gts g40mb gfx card - still battling this problem.
I have the same problems as you: https://forums.galciv2.com/?aid=153449#1234511 I think now that the AI has gotten so complex that a single move now requires massive calculations as the AI decides what it can or cannot do. Turn off advance AI if its on - it helps a very slight amount. But what I do not understand is that I have four cores, the games uses 2 cores at best, and they never get pegged above 70% or so. Ma
Actually - I have frame rate issues and the turn changes are also slow - I think it is all related as detailed in https://forums.galciv2.com/?aid=153449#1234511 If this is normal it was never this bad in 1.5 and in earlier GC2's. Perhaps too many options added - AI going out of control and overthinking? I will try a radical fix on my end: upgrade from a 6800gt to a 8xxx series card with 640mb of memory.
Rendering options do squat. AI options same. In fact, with all options on the game uses two CPU cores only to about 70% on my system. Tested all configs possible that I can think of or that can be suggested. Willing to test more with whatever stardock recommends. https://forums.galciv2.com/?aid=153449#1234511 I love that when I'm in the menu changing options that I get about 190 fps. M
https://forums.galciv2.com/?aid=153449#1234511 They've been dealing with this and out of memory errors since the beta's. All we can do is wait - and on a gigantic map we have lots of time to wait Maurice
On the larger maps - dual opeteron 2.4ghz dual cores (4 cores total), 4 gigs memory, 6800gt card, still get slow down. Never had it this bad before the 1.6 versions. Maurice
Just tried follow auto pilot off - 7.3-3.9 fps. Hard to know what is going on aa huge map though - note: I play at the tatical level only since these maps are rather large - i.e. I only see the icon representations only. When a constructor reaches its starbase designation there is a massive pause before it brings up the starbase upgrade window and the info display shows the stats of the constructor. It that where the problem lies - the stats database recall for objects? EDIT:
I just tried the 1.6a test build to see if it helped with my slowdown - no dice, I started a new game that was buttery smooth (gigantic map, full opponents and minors, abundant everything, superslow research rate - makes for long long long games as in 2230 we are still fighting with lasers/mass drivers/stingers). Slow down was beginning to show its face and finally got the eyes of the universe and fps dips to 0.1 -0.3 but the new 1.6a build picks it up to 1.6-2.8 now and then. Ship/base selec
Out of memory and choppy gameplay once the game has been running for a while are known issues. I eliminated the out of memory error by upgrading to a full 4GB's which XP only sees 3.25 of it but its enought to stave off that error. But now as the game progresses it becomes unbearably choppy as it can take over 10 seconds from clicking on a ship or fleet for it to actually register - even when its the AI or the game auto selecting ships and stuff. CariELF is looking into my issue under beta re
Well, after careful and patient testing - I get 15-20FPS but as soon as I select a ship or fleet then the FPS drops to 0.9 or lower and the selection process takes about 5-10 seconds. Planets are no big deal and select with ease. I am not sure this is the graphics issue causing the low frame rates and advise stardock to look at other avenues. Ship battles are nice and clean at close to 30fps. But ship selction whether manual or auto via "turn" as the AI moves ships and the game moves your au
Affinity makes no difference, seting the 6800gt card to fully performance settings made no diff though turning off threaded optimization brought the frmarate up to 1.0 (shader) an increase of 33%! M Guess I will play something else this weekend until a solution is found.
Maurice, Hmm...well I didn't really see anything obvious in your debug.err so I forwarded it to our 3D engine guru to see if he can find anything. You don't have anything running in the background or systray that could be causing constant refreshing, do you? Or if you have any anti-virus or internet security programs running, try excluding the GalCiv2 folder and binaries. Turned everything off.
single display mode makes no difference. I can disable every video option possible and as soon as I hit turn it slows down and takes forever. Mind you, when you begin a game all is fine. Once you are in the middle phase of gameplay and wars are starting and what not it begins to bog down. Get the Eyes of the Universe and forget about it. M
Maurice, Does running in fullscreen make a difference? Are you spanning or mirroring your monitors? You should have the Enhanced Ship Render option ON, also, so go ahead and turn it back on. Fullscreen about 0.8 (shader) with ship textures back on and enhanced ship render option ON. I am neither panning nor mirroring. One runs at 1600 x 1200 the other at 12809 x 1024, both 32 bit. I will tujrn off one screen and run in single
I disabled ship textures my framerate jumped to 15.9 (TnL) then when I hit turn it dropped down to 0.9 (TnL) Guess its not the ship textures. Maurice
Mo2k, the debug.er is supposed to be in the same directory as your GC2DarkAvatar.exe, unless you were running vista, and then it would be in your Documents\My Games\GC2DarkAvatar folder. Are you running in a limited user account? Doh! - sending now. Maurice
Side note - I never got it this slow before when I had 2 GB of RAM. It would just eventually give me errors on no memory before crashing or not allowing saves. With more memory I can get farther but the slowdown is really bad. Have you mixed memory sticks from different manufacters? If it is the case, you may find the reply #43 in this thread very instructive. Unfortunately no. Took out
Mo2K, you have the Enhanced Ship Rendering option ON, don't you? Can you please send in your debug.err to [email protected] and copy the text from your post into the e-mail body? Um ... hate to sound stupid but there is no debug.err file found on my hard drives. Is there a debug option I must enable or a program I must download? Yikes - Enhanced Ship R
Latest update: GC2:DA, framrates as low as 0.9 (Shader). This is on a huge map and happens after I get Eyes of the Universe. Older versions of DA never had this bad of a performance hit. Literally, you can hit turn and watch one of your fleets get auto selevted and take 10 seconds to go 4-6 moves. THen pause then go to the next fleet - in other words, I cannot even play any more. Specs: dual Opty 280's. 4 GB memory with 3.25 available to XP PRO. My saved game eats up 1.5-1.6GB of RAM. It
Hmm ... my GC2 shows as 0.91[b].002 with an upgrade to 0.81a.007 - is this a valid upgrade or a downgrade? Curious Human League leader EDIT: in game shows at v 0.90 Beta 7