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The Man in Black
lishment of supply depots or fuel dumps, which can be made within enemy borders - culture doesn't come into it. The only thing I can't resolve is the map size dilemma that Star Pilot mentions eg is scaling range to map size appropriate?
Present.
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able to trace a supply line back through friendly/neutral territory before being able to attack an enemy - but what about fleets that are stranded by sudden changes in the map?
choose from (eg destroy capital, destabilise by 25%, poison water supply, blame race X for famine, whatever). You could still retain the old GC1 slider for those who wanted to do something, but not too involved.
t faster attack, priority attack, etc. etc. 4. Kind on unrelated, but what about "fighter bays" as a buildable add on for ships that increase their firepower?
iven to that when programming the GC2 Metaverse!
I appreciate that the powers at Stardock are not even thinking about the GC2 Metaverse at this stage, but I would like to get in early to provoke some thinking after my experiences playing GC over the past couple of years. Historically, the Metaverse design changed over that time and I think that created some significant consequences for the playing group. It would be nice if we could have a debate about these kind of issues so I thought I would start