Kryo, I'm having the same problem as shabbit is. The shipyard is fine, but the ships don't actually exist in the map view. Worse, I just checked combat out, and the neither the ship nor the fire from the ship appeared there, either. Gotta hit the sack now, but hopefully you can pin this down, because it's an excellent idea.
Huxley Hobbes
Carriers would be very nice. As I see it, a carrier could hold a small number of 'Tiny' or even 'Small' hulled ships - could be fun, if nothing else.
Sounds good! I'll give it a shot. I'm always looking for more random stuff! xD
I love the idea of sensor jammers! It could be a whole new line of research. In order to not be projecting grey soup into enemy territory from a safe area, it should not stack, but you can research more effective ones (As opposed to the typical smaller iterations of ship parts.) through, well, research. Then you could have a really cool sensor/anti-sensor thing
I usually befriend them, because I really like them for some reason. Except the Snathi. But I always make friends of the Carinoids and Akilians or whatever the devil it is they're called. Plus, you can usually milk them for cash with a few nice pieces of tech, or build a super-powerful line of ships and hand them over to help the minor civ fight a war you want to support, but don't want/can't get involved in directly.
Actaully, it looks to me like neutral (IE The Arceans) triumphs over everything.
Look at the games above it, too; Star Wars, Lord of the Rings, Elder Scrolls, and Unreal. Two of those are massive, planet-wide franchises covering many media, and the other two are more limited but still immensely respected and anticipiated in gaming circles. Nothing to be upset about not being above.
Pretty nice ad, certainly more original than most, and correctly highlighting the ship design feature as a central one. Kudos also on not including the scores from various reviews - that often looks like desperation, not good support. As commented the 'Designer: YOU' might perhaps benefit from a slight change in scales, because I had to look twice to see it properly, which didn't pull me into the idea the ad is showing more, it just made it look slight
/gc2/smiles/Congrats.gif" border=0 ALIGN="absmiddle"> For Star Pilot!
ie, GalCiv 1) with the sense of achievement and reward I think being able to alter the face of a galaxy would bring about.
e maximum possible number of stars in a sector, with some spiel about gravity or some such.
to their having been enslaved (A direct reaction to the species' history.). To me it seems like things in this vein would be a lot more interesting than simple good/evil quandraries.
the resources for yourself. On the downside, it would doubtless be extremely vulnerable to attack.
also because even with Grav Accelerators and a lot of tech, it can take a long long time to cross space. (Which is fair enough, but having a way to bypass it, even a very costly way, would be nice.)
t still - a Dyson Sphere need be only meters thick, not requiring quite the same nigh-infinite resources a new Star would require.)