err no, xeno business raises culture (influence) rather, not majesty, but those help too for the diplomacy
Abraxis-
i'd research the federation government to get a bonus to economy and the extra diplomacy it gives would keep the other's off your back for a while, you could get the technology line under that too, all the trade techs, all the diplomacy --> majesty ---> total majesty and so on will increase your influence quite a bit, set up as many trade routes as possible, and set up economy bases all along the trade routes, and a bunch around your two plants to increase social production, with that done you s
I like both ideas too, but especially number one! immense maps pretty much feel like a smaller map with slower ships and more planets to micromanage, as you still end up with the same percentage of the map after the colony rush than you do on smaller maps. it's just nine immense civ territories covering the immense map instead of the nine large civ territories covering a large map, and everything else scales accordingly. if it were actually difficult to get from one system to the next (and take
Does anyone know if adding more engines to a freighter before sending it off to make a trade lane changes anything other than how quickly it get's there the first time? like, can faster freighters make more money?? and if not, is there anything else you can do to milk a few more BCs out of them?! (other than the economy bases)