ical choice.
PulsarX
e then normal ship (taking into account all those expensive bombs that they carry)
will ensure that a number of mouse clicks will not be increased beyond the number for normal attack action.
It would be cool to have a special slot in ship design menu for special powers/weapons. You could use them on your main "exploration" screen. For example you can have such weapons as black hole generators, space mines, plasma jets, invincibility, invisibility, super-nova cannons, long range missiles, tractor beams, teleportation etc. Such abilities would create some effect on the main screen that will aid you in ship-to-ship combat. The combat will become more tacti
I felt that the option of orbital bombardment was missing from GC. It would be a good idea to implement new class of ship - orbital bomber. Then you would have different options such as nuclear/ neutron/ biological/ anti-matter orbital strikes. The consequences would differ from one option to another. There will be temporary reductions in population and economic output, population and economy growth rates and destruction of special buildings. Bomber ships would b