Donal Graeme

Donal Graeme

Joined Member # 1820468
2 Posts 21 Replies 306 Reputation

Yeah, they look great. It is much easier to tell whose ship it is merely by look. Unfortunately, it also takes a bit more out of video cards. Worth it though.

5 Replies 3,222 Views

Good News Everybody! Anyhoo, I to explain a little more clearly what I mentioned earlier, I played another game with things tweaked a little. This time I noticed the same problem: the evil AI Civs built up their military later than they normally did(in DL). For most games I find that this means that the non-evil Civs usually walk all over them. This time, however, that wasn't the case. They lasted on a bit, and then things went much better. The Drengin, who had usually been pi

33 Replies 17,036 Views

I just played another game, tweaked things a little, and the evil civilizations finally started to build up militarily. However, they were much, much slower in this than the good/neutral civilizations. While things seem more balanced now, I wonder why this is the case.

33 Replies 17,036 Views

Funny, I find the Korath to be a bigger challenge than the Drengin. All too often the Yor and the Drengin are a pushover. The Korx seem to fair a little better, if only because of their trade advantage, although they never seem to exploit that properly.

33 Replies 17,036 Views

I don't know if I am the only one, but it seems as though the evil civilizations are not nearly as dangerous in the latest versions of DA. When playing on tough or intelligent, it seems as though they severely lag behind on building up their military. Several times I have entered the mid-game and the evil AI just starts to build ships. Is anyone else noticing this? Is there something wrong with my settings? I have checked, and I haven't accidently gimped their resources or AI at all.

33 Replies 17,036 Views

Are there actually any plans to add cloaking at one point?

12 Replies 4,875 Views

Yeah, it must be bugged then. A pity, because I am enjoying DA at the moment. Asteroid Fields alone really changed the game. Now barren star systems can have some significant strategic worth because of the fields alone.

7 Replies 3,955 Views

the shadows. Give neutral a kind of greyscale appearance. Well, thats my 2 cents for the day.

17 Replies 48,156 Views

Black holes could also have a positive effect on research at nearby starbases and planets, as they would be excellent places to observe scientific phenemona.

12 Replies 12,686 Views

shop by the Arceans would lead them to discover a Precursor industy tech, which would boost their industry. This tech could later be stolen and or traded for by other races.

50 Replies 32,821 Views

Moons bases defenses could include beam, kinetic, and missile types of weapons. They would make planets with moons significantly more attractive and worthwhile to colonize.

6 Replies 12,772 Views

d, evil or neutral. Good nations will stick to military targets, while evil nations bomb planets into submission, or exterminate the existing population while keeping the infrastructure for their own use.

28 Replies 35,820 Views

"# More types of Star Bases. (I) had one type of starbase. (II) will break it up into several different types of star bases with their own improvement trees." I got that of f the database. I have looked all over the forums for any threads on the subject, and seeing none, I decided that this was a topic I should bring up. What kind of starbases are there going to be in GC2? Will they be divided between military and civilian? Or between more specific

9 Replies 16,819 Views

I> ruling elite had all the rights of Democratic citizens, but the vast majority of the population, slaves, did not.

13 Replies 20,704 Views