Lucky_Jack

Lucky_Jack

Joined Member # 180465
153 Posts 486 Replies 1,866 Reputation

Are all of you having this problem in fullscreen mode? I can't move the mouse to an edge to get scrolling in any direction, but I was guessing that had something to do with my being in windowed mode.

11 Replies 7,499 Views
Reply to Dyson Sphere in Ideas

GC/OS2 used to have solar resources. I was dissappointed when GC1 didn't.

22 Replies 15,989 Views
Reply to Dyson Sphere in Ideas

Dyson sphere were speculated in Star Trek, That was in "Star Trek: Next Generation" in the episode "Relics".

22 Replies 15,989 Views

I have already looked at the files containing the description of the ships provided by StarDock, and it looks like the technical support is already there. In GC1 they provided for extensive customization of the game. I have to believe they will do the same for GC2.

14 Replies 7,162 Views

On beta 2 the stats were actually climbing. I was getting higher quality planet increases with each game I played. I have not checked for this one on Beta 3 as yet.

16 Replies 7,873 Views

This is one of several accelerator keys that either don't work or work intermittantly. For others, see https://www.galciv2.com/Forums.aspx?ForumID=274&AID=85114

3 Replies 3,379 Views

Of course, in GC1 we didn't have the spaceport window, and were able to go directly to a planet view with the planet list still up. This has all changed. Now, if you want to buy a bunch of colony ships based on the minimum number of turns left (a close enough approximation of less cost to finish), you have to go to the starport window several times. Being able to choose which planet's starport you want from the planet list without having to recall the planet list and

3 Replies 2,584 Views

Select a planet from the planet list (single click to get the planet data on the main screen). Then click on the starport button. Now, when you return, the planet list is gone. If you wish to continue working with the planet list, you have to call it up again, and get repositioned within it.

3 Replies 2,584 Views

With all ships on autopilot (all 2 of them), clicking "find" or pressing the tab key goes to one of the ships on autopilot. Unlike on beta 2, now it always does this, instead of just once a turn.

9 Replies 5,493 Views

You can see the ships of other races in unexplored space, even though you can't get the text for such a ship to display. I am getting a screen shot and sending it to Scott.

6 Replies 5,266 Views

This is probably another case of the display not being updated immediately under a specific situation. After a turn or two I looked at the domestic policy screen again and saw that the overall approval rate now tracks with the tax rate. In line with this, if a planet is currently selected while the tax rate is being altered, the approval rate of a planet should also track with the spending rate immediately. With the current code, you either have to desele

5 Replies 3,804 Views

Some tiles have indications that certain types of improvements will get a bonus benefit, such as "7% bonus to culture", but it is not clear with all of the possible bonuses which improvements these apply to. For instance, does "culture" aid improvements that add to a planet's "influence"?.

3 Replies 2,694 Views

Downloaded and started B3, started a new game, and set the original two ships in motion, first the survey ship with the "A" command (autosurvey) and then the colony ship by right clicking a destination some 10 tiles away. The survey ship moves automatically and explores anomalies successfully, but the colony ship just sits there (it was three or four turns before I noticed it hadn't moved). Once I discovered that the colony ship was not moving, I moved it manually

1 Replies 1,869 Views

Why should fleets be limited? The AI has the same options the human player does. GC1 didn't have a limit that I could find (I had a fleet of well over 100 ships at one time).

34 Replies 31,630 Views