Oh Bother!!! This discussion is getting very convoluted. I found the statement from Brad that travel using hyperdrive was 10x faster than star gates, but the idea that you could take a hyper drive trip from the vicinity of one star gate to another star gate faster than traveling the same route using the star gates just seems to be beyond my sense of what is credible. That is to say: It seems to me that any theory that applied to hyper drives w
Lucky_Jack
To go from the full screen mode of GC2 to the desktop use Alt-Tab. This also works on GC1 and many other full screen applications I have tried it on.
LDiCesare since you are from France I have to assume it is a French keyboard that you have. My quess is that the GC2 beta, just like the GC1 beta was, is not yet set up for languages other than English. The English keyboard is the QWERTY keyboard that ForesterGC speaks of. IIRC, the GC1 beta did not contain multilinqual support until the very last build, and since English is the language the developers know best that is the language in which they are best s
Thanks. Hadn't seen that.
Right you are, Star Pilot. However, I am a bit leary of what the future will show as the future betas come down the link. It is something to watch (and dread?). If what I fear fails to come to pass, I will be happy. BTW, I built a ship on a cargo hull with attack = 16, defence = 11, speed = 7, range = 31, and hp = 10, the cost to build was 1287bc (or 1287 shields), but the maintenance was 0bc. Perhaps when they get to balancing the game they will add mainte
I just can't see a colony ship as a capitalistic entity. There is no way for them to engage in commerce with other societies. It has always looked more like a commune to me, with everyone working to produce the basic needs of their community (food, clothing, water purification and recycling, health, etc. etc. etc.) each to his/her needs and by their abilities until they reach their destination. There is no commerce in that kind of life. It is a pure swap of work for
When Imtotalin says big squares I suspect he is refering to sectors.
It did on GC1. Is it slated for a later Beta? I am finding it very tiresome trying to find that last flaming planet I colonized and which I haven't set up a build queue. At a minimum, when governors are added I will want to at least select a governor for the planet when I colonize it. (It already does this for captured planets.)
On GC1 it was unusual for me to construct my last star base for less than 8,000 bc.
Along with the other problems I have seen with the ship design UI (things get removed when trying to shift angle of view), I now have caused a crash while adding decorative structures to make my ship look really mean. ----- SE report ------- Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : Intel(R) 82865G Graphics Controller Application Exception code: C0000
Did you know you could upgrade star ports without destroying them? As to the rest, ??? And I think the "destroy building foo" could become too frustrating, no matter good an idea I think it is. If it saved me from a mistake just once I would think it was the greatest thing since the ENIAC, but I think I would get into the habit of just ignoring the foo so quickly that it would not save me even once.
I clicked on a ship to be built and got a CTD. I was changing from a ship I had designed earlier to a ship I had just designed. I have done this many times before so I think this is an intermittant case. ----- SE Report ------------- Stardock SmartException Logging Information ------------------------------------------- OS Version : Windows XP Video Card : Intel(R) 82865G Graphics Controller Application Exception code: C0000005 ACCES
GC2 does a good job of managing the music when it looses the focus (in windowed mode) with the exception of minimizing the game window by clicking on the window title in the desktop's task bar. So far, I have heard the music stop (consistant with any other method of shifting the focus away from the game window), stop and start with a fraction of a second of delay, and not stop at all (wich could also be a start and stop without a discernible delay).
is there any way to change the size of the window itself? I am not sure I understand this question. If you have used GCConfig, then you know about changing the resolution of the game, which translates do the size of the window in the windowed mode, which is somewhat similar to re-sizing the window, but with the dissad
This is a rather rare occurance that I have been trying to find some pattern to, but since I have yet to get anything definitive to show what might be causing this, I thought I should at least report having observed it happening. As best as I can tell, the designated target remains, the ship simply goes passed it. NOTE: Sometimes a ship will continue beyyond its designated destination clear to the edge of tha galaxy.
With all of the tilage you want to put on star bases it sounds like you want artificial planets. Building artificial planets (and artificial moon sized satalites) should take much more material than is ultimately contained in them. So where would you get all of that material?
The colony ships are like flying cities Cari, after following this thread after your comment, perhaps it would be better to call colony ships "flying proto cities", the idea being that the equipment to set up a city's infrastructure is there, but needs a planet on which to be established? Also, the idea of t
Sorry, but I built one in Beta 1 before I had the tech for the more advanced equipment to accomplish the same thing. This creates an advantage to the race that can build it first that can't be countered. I forsee this as a game balancing problem by the time the developers get to Beta level 4. It also shows the need to have restrictions on what equipment can be combined together on which hulls, which should be designed and coded much earlier than Beta level 4.
Star gates must be built at both the origin and the destination of a course between two points of travel. This, and their size, makes them expensive to build and maintain and contributes to their inefficiency. The reason hyperdrive made star gates obsolete is that it allows one to get to places in the galaxy that are not serviced by star gates at less expense (the hardware is smaller than the ship, goes with the ship, and is much simpler and easier to maintain).
If you are thinking of the number of sectors (4*4 in the tiny galaxy and 5*5 in the "small" galacy), don't forget that GC1 has medium, large, huge, and gigantic (27*27?) galacies. IMO, it would be a vast departure in Stardock policy to offer a GC game without the larger galaxies. Perhaps we will see larger galacies in Beta 2 or 3. (I hope in Beta 2.)
One thing I have noticed is that it is possible to build a super strong, fast, long ranged attack ship simply because you can put one heck of a lot on the cargo frame. Is this just an artifact of the beta 1 level, or has some thought been given to restricting what (or how much) of any one class of improvement can be put on a particular hull class (cargo, tiny, small, medium, ...)? IMO, some way of preventing someone (human or AI player) from building a supe
That sounds more like artificial planets (for which there is a tech) than star bases. (There is also a tech for artificial satalites --- moons --- but in GC1 and GC/OS2 neither of these techs gave you anything except a path to another tech.)
Star bases are dependent on supplies just as much as ships. If they can't get food, they starve. If they can't get atmosphere (each to its own race's needs) they sufficate. And again, how does this balance against the fun factor? It seems like such a small detail that can get overinvolved and interfer with the game play.
I saw the same thing, then when I went back and looked the next turn, then it had dropped.
Until supplies run out, someone distroys their ship, someone captures them, etc. etc. etc.... Or even rescued. Hhhmmm. Makes for an interesting side item. Race xxx looses its last planet but the government manages to escape in a colony ship (rather far fetched, so the odds in the game that this would happen would have to be high), they get rescued by another race, start a government in exile, .... hhhmmm. similar events have happened in our real world. *$64