[quote who="StAcK3D_ActR" reply="3" id="2144483"]my patch was only 26Mb wats going on?[/quote] Same for me. Patch notes could be useful.
Capitaine Nicool
Agreed. Also, why can't we open the skill screen to ease all the wait ?
[quote]Open/Close: "Close" provides extra armor, but "Open" provides nothing. I think there should be a trade off between forms besides abilities.[/quote] I agree, there's something wrong here. We've got 2 stances with 2 types of spells, "close" give us defensive spells and "open" give us offensive spells. I don't understand why "open" shouldn't give us more firepower, the result is that if you have a super minion build you don't have to change form. Giving the "open" stance more love
I feel there's something wrong with defense and jump inhibitor too. An ennemy fleet shouldn't cross a choke point with lots of turrets and a correct defensive fleet and quietly walk in my deeper territories. What am I supposed to defend the most ? We should have the tools to defend strategic point and the attacker should take a risk to invade an ennemy territory. At least we need ways to trap him. Also, why not add a powerfull but costly jump interdictor building that would close a phas
[quote] I think maybe the best solution would be to just merge command groups into fleets. [/quote] I agree.
Very fun game to watch. I've learned a lot with this game, thanks for the replay ;)
[quote] Thanks for your answer. There's no hot-keys to go directly to the the fleet logictics screen or the black market screen Instead of going to the black market screen, press F5 to sell metal, ctrl-F5 to buy it. F6 to sell crystal, ctrl-F6 to buy it. Check ou
[quote] You can remap hot-keys to avoid some of those clicks to open those pesky screens. That might save you some time and a few clicks anyway. :/ [/quote] Thanks for your answer. There's no hot-keys to go directly to the the fleet logictics screen or the black market screen :(
One or two thousands less clicks per game wouldn't hurt: - An entire screen in the research menu for fleet logitics isn't necessary. Why not add 2 little buttons (next to the fleet/capital available numbers) to upgrade your fleet and your capital supply ? - Make the black market screen directly accessible via a button on the main UI. - When you select a ship, all the "tactics managment" features (retreat, create fleet, etc) should be directly available (with all the ca
Ok after 5mn playing my first gripe: what I expected with auto pilot lines was being able to see lines from EVERY ships, I don't want to be forced to select a ship to see his destination. Also I don't see them very well. Fantastic work stardock though.
OMG auto pilot lines will change my life, thanks ! About anomalies, it would be really COOL to let us choose how to use them: for example showing them to your people as a trophee to increase their morale (such discoveries make people dream) or using them as a scientific purpose to boost research, etc. Add to that the "come and go" feature of Jeda and you can have some really interesting gameplay. Keep the good work guys <img src="http://images.stardock.com/gc2/T_DL/smiles/
ury/Rank", there's a lot of room to make the interface cleaner and more ergonomic. But that's just my opinion.
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great feeling of depth that we have with GC's background in 3D doesn't seem to be easy either. Hope this "parallax scrolling" will do the trick.
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nstructive feedback