Capitaine Nicool

Capitaine Nicool

Joined Member # 1790156
0 Posts 7 Replies 148 Reputation

[quote]Open/Close: "Close" provides extra armor, but "Open" provides nothing. I think there should be a trade off between forms besides abilities.[/quote] I agree, there's something wrong here. We've got 2 stances with 2 types of spells, "close" give us defensive spells and "open" give us offensive spells. I don't understand why "open" shouldn't give us more firepower, the result is that if you have a super minion build you don't have to change form. Giving the "open" stance more love

15 Replies 2,258 Views

I feel there's something wrong with defense and jump inhibitor too. An ennemy fleet shouldn't cross a choke point with lots of turrets and a correct defensive fleet and quietly walk in my deeper territories. What am I supposed to defend the most ? We should have the tools to defend strategic point and the attacker should take a risk to invade an ennemy territory. At least we need ways to trap him. Also, why not add a powerfull but costly jump interdictor building that would close a phas

136 Replies 154,510 Views

One or two thousands less clicks per game wouldn't hurt: - An entire screen in the research menu for fleet logitics isn't necessary. Why not add 2 little buttons (next to the fleet/capital available numbers) to upgrade your fleet and your capital supply ? - Make the black market screen directly accessible via a button on the main UI. - When you select a ship, all the "tactics managment" features (retreat, create fleet, etc) should be directly available (with all the ca

10 Replies 18,620 Views

Ok after 5mn playing my first gripe: what I expected with auto pilot lines was being able to see lines from EVERY ships, I don't want to be forced to select a ship to see his destination. Also I don't see them very well. Fantastic work stardock though.

148 Replies 171,595 Views

OMG auto pilot lines will change my life, thanks ! About anomalies, it would be really COOL to let us choose how to use them: for example showing them to your people as a trophee to increase their morale (such discoveries make people dream) or using them as a scientific purpose to boost research, etc. Add to that the "come and go" feature of Jeda and you can have some really interesting gameplay. Keep the good work guys <img src="http://images.stardock.com/gc2/T_DL/smiles/

28 Replies 43,343 Views