Solitair

Solitair

Joined Member # 177844
16 Posts 311 Replies 26,676 Reputation

Perhaps the option to use custom maps of any size (that your computer can handle of course), for those die hards who want something that takes days to play. Paul.

5 Replies 12,280 Views

good idea. Could add to the strategy. A weaker ship (as space was spent on repair modules), but one which regenerated each turn. Paul

6 Replies 11,792 Views

r> Or as a methane planet would it only be useful for an outpost and maybe underground mining. Paul.

24 Replies 44,007 Views

I posted some thoughts on this in the starbase discussion but decided a seperate discussion would be good. Is trade going to be revamped in CG2? The issues I have with trade in CG1 are - all trade routes are between the same planets for maximum income - limit on number of trade routes - there is no 'competing' with the AI to become a trading power What I would like to see is these three issues addressed

12 Replies 19,141 Views

on GC2 or beta testing it), or decide that this community is just not for you and leave. Either way please stop with silly, childish attacks on the owners and programmers or with spreading unfounded rumours. Paul.

10 Replies 19,318 Views

will tell you how much influence it would cost per turn. That then stops relations degenerating) Obviously any influence spent would be gone and not available in the next vote. Paul.

11 Replies 21,993 Views

Thanks, wha tseems to happen is that when i click on the journal tab, i get logged out and have to log in again before i can write any comments! Very strange. paul.

4 Replies 8,466 Views