Have been on a long weekend away - I tried to post before I left but my pc is dying a slow and painful (and loud!) death. A format later... I plan to release 0.3 on Sunday (the 13th), major features already in testing: * drakh hordes (major) * hyach, abbai and arnassians (minors) * lots of changes to existing minors (all should be a bit stronger now) * vorlon scale building tech (really huge planet killer hull for good alignments) * vorlon hull design tech for g
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So is there a nice trick to converting tiled textures or is it a slow and painful fix? I am an absolute newb to modelling but I think I've got it figured except for models with tiled textures. Your modding example was very helpfull Coplann, don't suppose you could bestow some wisdom?
pain in the *** there due to GalCiv2 not supporting tiled textures Think you just solved something that has been really frustrating me! I have been getting a bit sidetracked looking for models and trying to import them - maybe we should keep a thread updated with what models are currently being worked on? I was just about to start on the Drak
That probably calls the in-game event and as far as I know they are completely hard-coded. Only alignment events can be modded. Eventually... hopefully... whatever insane mathematics currently used to determine the number of starting minors will get ditched for a nice slider.
It is probably the work of some nasty .raceconfig files in your ...my docs\my games\galciv2 folder. Delete the offending files or just press 'clear' in the race customization screen.
have a ship give a speed bonus to other ships in a fleet It kind of works that way when you add a ship with a high speed to a low speed fleet - the average is lifted (not sure what the exact equation is). The problem is that only a crazy man would sacrifice the speed of his capitol ships to boost the speed of fighters. Not sure about
Save an empty text file in notepad and then rename the file. Then kick yourself :p
Thanks for the tips Frunk - I paid closer attention to the damage/size figures, revising the techs to what is listed here: techs Played around with the ship speeds but it seems impossible (as in hard-coded impossible) to build ships with a speed less than 1. I could greatly increase the size of drives and put their requisite techs at the end of the hull branch... Thumbnails are at least consistent but actual weapon effects w
The quick and dirty fix is to put an empty file called TitleAnim.bik in the movies directory.
Really struggled to find any kind of detailed information about missiles, a few names but any references to missiles in B5 seemed to be pretty generic. For the moment the missile branch serves as a good baseline so I don't completely throw the game balance out. The branches should be different of course, hopefully very different, but all useful in many situations. The problem I see with making a whole branch specific to a certain race or alignment is that most people wont see it in most games.<b
Have done the beam (laser cannon) and mass driver (particle cannon) branches, it was soooooo much more work than I had anticipated. It probably breaks a few rules, and I am open to suggestions, but most are from more than one source. Lasers are useless before a very large amount of reseach is spent on them - even then they only reach their full potential for those who chose the evil (chaos) ethical path. There are descriptions for the techs, I am currently checking through the gramma and spellin
@Richard: try here . give access to Shadow or Vorlon ships through ethical alignment That is a *really* good idea Coplann. The ethical alignments are a bit of a weak spot in default gc2 and that would make them awesome (imho - no offense SD, you guys rock!). To balance the alig
Morden was me - remembered that scene well so it was easy to find and capture. Also did screen captures for delenn and some of the minors but it got really frustrating trying to get shots of them looking at the camera. Been scouring the net and think I've gathered enough pics now for a high quality and consistent approach to portraits in 0.3 (whenever that may be! ). Anyway, they're not the hig
Only works behind the scenes (ie. for minors). For playable races (ie. majors) it resets or can't be selected. This will become a problem if there are enough models for another race or if there are enough models to make the league a major. And I really liked having that extra hull style (Zathras) give access to all styles. If there is a clean work around or I am totally mistaken, please let me know <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="absmiddl
Yeah you're right, I thought it was just an angry G'Kar. I'll use the one from that first link in the next version but I don't think it's worth re-releasing - correct me in your addon if it bugs you (and yeah I'm sure there are plenty of people it will bug, sorry!)
Think you must be doing something really simple wrong - like not pressing 'play' in the combat viewer or having 'full fleet battles' unchecked in the interface options. Below is a screen shot of a small narn assault fleet keeping those starbase crazy humans in check:
And with a whole new major race it was impossible to keep it under 20mb - will have to ask for special consideration to get it hosted in the library
Rav's Babylon 5 Mod 0.2 Six major races, six minor races, over 45 B5 hull models. Website: b5mod Download: 27mb zip New: changes Info: readme </
Won't be too long, I just dont want to miss anything simple again! Pretty happy with the hulls, now that the backbone is structured future updates will be more about tech and dialogue. Upissues and events don't interest me much, and some new anamolies in 0.2 are really just a side effect of an experiment, so anyone with itchy fingers can feel free to go nuts on those and there wont be any overlap. @Coplann, Vorlone and Robalis (if alive <img src="http://images.stardock.com/gc2/T_
Or put an empty file called 'TitleAnim.bik' in '..galciv2\Mods\Babylon5-01\Movies'. I've just started getting in to 0.2, the story so far is... v0.2 * fixed title background (ugly fix, but fixed) * fixed trade movie pics (try Spax's media pack for actual movies) * anomalies (7) * new hulls: minbari bluestar (small_mf1) * hull changes: medium_ea1 (whitestar) to medium_mf1 large_ea0 (hyperion) to medium_ea1 la
Downloading Spaxspore's movies now - screenshots look promising, love that cheesy grin! It would definately need to be a separate download seeing it weighs in at about 60mb. Should be able to get the mod itself under 20mb for the next version. The Centauri logo is the most difficult to convert to something that works well in GC2, good luck Star Dagger I'll be pretty busy this week (
Sorry to anyone who is having problems, slowly narrowing it down... thanks Ion. I only usually install the game via stardock central and don't bother with the tutorials, movies or multimedia. All the movie entries in the xml files will be changed for the next version, should be an easy fix (I thought I was aiming low with a 0.1 version number ). Hope to have 0.2 up in about seven da
Don't know what is happening with those portraits - it is especially wierd that your minors work but the majors don't Aragfore. It works perfect for me and three others that I've seen with my own eyes, all I can think of for now is: - I have changed the location and names of the trade portraits between versions so saved games will only work in the mod version they are started in (this one is my best bet, seems to fit the symptoms). Try starting a new game. - Custom games (i
Got those Narn logos, Star Dagger - the matte one is perfect. GC2 likes simple and bright logos, any chance of similar ones for the other races? For people having problems with the trade portraits (and I hope it's only the two, it works for everyone else right?) try removing the .raceconfig files with Babylon 5 names from your %mydocuments%\mygames\galciv2\ folder. Good hull ideas, will probably go with them in the next version. Don't really want to change the hulls around
@ Spaxspore: you shouldn't be seeing any of the gc2 cgi portraits even in diplomacy screens, or did I misunderstand your question? @Star Dagger: try sending them to me via email @Coplann: bluestar will be in the next version, I've been thinking about the ea and mf sharing the isa hulls but am open to ideas. And in case you're wondering why I haven't added your other hull thumbnails... they don't seem to work in the mod folder yet. <