The other night, I was playing around a bit as humans. I had recently deleted all my custom ships so that I didn't have so much clutter, and was therefore designing new ones as the game went along. First, I designed a colony ship. I started with the transport base hull that looks pretty much just like the front command center of the other base hull. I then extended it to about four times it's length with various parts, creating something reminiscent of 2001: A Space Oddessey. Save
TheFeshy
So, in my last game (played on 1.1 Memory Test 13) I stumbled across a real jewel -- a PQ 20 world (in the Tycho star system. I do enjoy PA.) I send my fastest colony ship, barely beating out the Altarans. What do I find when I arrive? Joy of joys, it's filled with tube worms! Being Yor, the choice was obvious. We had ourselves some BBQ tube worm to celebrate the +~40% PQ bonus I earned. In my excitement about the success of my last evil act (I was researching ethics, and chos
Realistically, tight clusters on a gigantic map is effectively like saying you want the game to be easier. See, I just don't buy this. My ships are, *invariably,* faster than the AI's. If I spread out the galaxy more, it only stands to reason my speed advantage would be *bigger.* I would understand if I had the only good cluster in the gala
"I mildly dislike it with the white-hot intensity of a thousand suns." Agreed!
I dislike the patch-activiation mess on principal. One of the things that made me actually purchase this game was the fact that I didn't need to use the serial (unless I wanted to play in the metaverse.) It was, for me, a major selling point -- serials and activation rub me the wrong way, and always have. Now I need the serial . <TABLE cellpadding=8 width="95%" align=center bgColor=#F
Nope.
$9 is more than I would pay for a ship pack put together by the artists who just don't happen to be busy on Society. This is probably for the same reason that I'd never pay for that Oblivion content -- mods. Look at Morrowind mods -- there are THOUSANDS of them. I installed so many the game was hardly the same, but was 20 times better. Oblivion is going the same way, mods are pouring out. With the release of 1.1, and with it a better sup
And finally, being an engineer and physics teacher I have to ask then -- did the research blurb about ECM give you an uncontrollable tic? You know the one, something along the lines of "ECM's old technology, sure, but this is the first time we've tried to jam something when the velocities were greate
I think the demo numbers are misleading, for the simple reason that players would have had to hear about the *demo* somewhere else -- likely one of the other poll options. The way I heard about the game was in an online news article about Starforce linking to a bittorrent of this game in thier forums. I read it and thought "Wait... there's a galactic civ TWO now?" I actually wasn't that big of a fan of GalCiv 1, honestly, and alm
Oh dear. I've actually read this whole thread, though it has taken a great deal of time and many browsing sessions. There are some simply amazing ideas, and many of you have the same thoughts I do on a lot of little tweaks that would make this game truely one of the classics. I feel compelled to start off by saying that I really do like this game, and I'm sorry if this seems like one gigantic laundry list of things to fix. It *is* a gigan