I bought it. I feel kind-of bad right now because I played a lot at my friends house when I was unemployed student. I probably won't play it so it was more like a "token of gratitude".:)
Goldie Zlac
make option like in Fallout 2; after you finish the game, you get a popup window: CONTINUE PLAYING? YES
I was 14 years old when i first played Starcraft, and I liked the story very much. I still like the characters and general storyline. Few decisions of some characters are kind of stupid, but storyline in the big picture is great, every unit have some importance, role and personality (unlike most of the strategies where there is few good units and a ton of crappy units that you never build). p.s. 1.1. I don't mind when someone is saying that he doesn't like Starcraft because there is
[quote]Starcraft 2 isn't going to be innovative WHATSOEVER. It will basically be the same thing as Starcraft 1 and I LOVE THEM FOR THAT. You guys aren't realizing that they are basically taking one of the greatest RTS of all time and slapping on new graphics and a campaign. You should be totally okay with that. Leave innovation to Stardock and, yes, even the tyrant company EA.[/quote] Exactly! It will be different from Starcraft 1 because of new units and abilities, but the feeling will
I have a suggestion for all Starcraft haters. Make a game where you: mine resources build units and buildings have buttons like "attack player 2", "harass enemy economy" and such strategic decisions... The AI should play out everything so you don't have to destroy your mouse clicking so much. It should remove some of the micromanagement...:P
Starcraft isn't about fanboys, the game IS really great; I didn't play it for a while (5 years or so?), but I still like to watch some progamer matchups on YouTube (from KlazartSC and others that do English commentaries) Who ever says that game is unbalanced is wrong One guy here said: [quote]Starcraft units couldn't move and shoot at the same time remember? They didn't react to getting shot at. They pathed terribly. You can only put 9 units in a group, unless you were Zerg. Fa
[quote]The original poster has made my point clear: STARCRAFT (I and II) IS OVER RATED.[/quote] No it isn't! [quote]They're terrified of making changes that will disrupt "Starcraft" feel. That "feel" being just about every single RTS out there.[/quote] You're wrong, that "feel" IS Starcraft, I've tried a lot of RTS and Starcraft is Starcraft. In Starcraft every low tech unit counts; you produce zealots/marines/zerglings even when you have the tech to produce tanks, gol
We hope H5[color="#FF0000"]N1[/color] type of flue didn't come for you, we need you until you finish this... ...just joking. :) Drink few Hecto-liters of tea, take some drugs (not recreational drugs! :D ) and get well soon! :)
I like many episodes, first great that comes to my mind is in Voyager, when doctor was brought to trial on one planet about 600 years in the future. They showed evil warship Voyager with very powerful weaponry, they were bombarding their planet with some nasty toxins or something. What I liked the most: Voyager crew had black leather gloves! :D
Well, if I get this right, they're bugs (and they have all those +10 pop growth techs). There IS enough of them! Other races spend money to train their troops, while Thalan have "mechanized warriors" to do the killing and bunch of untrained bugs to be cannon fodder! :D
He just said that the game crashes even on smaller maps... dunno, just make the game autosave every turn and reload if it breaks.
Just google program "occt" and some temperature monitoring program like "everest", "Intel Thermal Analysis Tool" or something like that... start occt and if it says "failed" or if the temperature rises too much, something is wrong with your cooling or ram or something... Sometimes adding +0.1V or +0.2V to your ram (DDR2) really helps in terms of stability, my 800MHz RAM didn't want to work as it should until i raised voltage by +0.2V (and it's not even warm with over voltage, but you check y
That's Über cool!!1!11!
Turn button reappeared to me when i pressed menu key and just returned to game... I think, it was few weeks ago... but if it works, it should be very easy to work with this "bug"
I like their back story very much, but it would be nice to know some more physical details for all races. Are they bipeds or not, number of hands, possibly wings... I would like to see some more originality, I like the uniqueness of Iconians ("mouth" part and small thin head, eyes), Yor (robots), Thalans (bugs), Torians (ET?:D), Drengin for funny ape look, even Altarians because of their unknown connection to humans. They are all somehow..creative and have body parts with purpose that i can
only playable games in 3D are somewhat "first person", if you expand them too much beyond that (and for galciv to remain galciv you would have to do that) it becomes too time consuming / incomprihensible
Well, after some advanced super thinking... it can be done, but it just wouldn't work. Take a look at the Rubik's cube (3x3x3). You have to constantly rotate whole cube to have enough INFORMATION about where is what and "what to do next" and you even don't have to know WHAT IS INSIDE OF IT. If you could travel only "on the surface" of 3D space in 3D galactic civilizations (like you see only the surface of Rubik's cube), it would be simple. But you can be inside of space; how do
Sovereign sucks, I'll take Scimitar.
There are 0 games online for CIV IV and it means that your reasons for no-multiplayer are valid. BUT! That only apply for online mode with strangers, what about us that play with friends and family? Why not only add hotseat for a small fraction of cost, there is plenty of players that enjoy hotseat games, and in fact, the most time I've spent on playing Heroes of Hight and Magic 3 was hotseat... homm3: plenty of singleplayer, then hotseat, we still play it sometimes! galciv2: plenty of s
It would be fun to be able to mine something from class 0 planets, but this would also be fun: You can mine precious -something- from your class 23 planet, but then it's quality drops by 5 because of mining, or max population is halved from radiation, or morale drops by 25% because of something... I just made this up, it requires some refinement... what do you think?
I personally like the randomness... ...if I lose, i just reload the game and try again until I win... ...NOT! I think it must be some randomness, but currently the numbers fluctuate too much...
I don't know how it is, but I think it should be: If my defense is 144/0/0 and I am attacked by a ship with an attack value of 0/24/0, ship with attack value of 0/0/24 and ship with attack value of 300/0/0 it would go like this: 1:144/12/12. Attacker1 rolls a 12. - 0hp (main defense also reduced by 12, sqrt(132)=11) 2:132/ 0/11. Attacker2 rolls a 12. - 1hp 3:121/ 0/ 0. Attacker3 rolls a 150.-29hp ------------------------------------------- -30Hp if
that is some high math, he he I sugest that shield capacity to absorb missile damage is still sqrt value, and the missile damage reduces general shielding by the amount of damage absorbed AND sqrt value, so if ship have 16 shields, it have capacity to absorb 4 missile and 4 point defense damage, if it receives 5 missile damage, it absorbs 4, 1 damage goes to the hull and shield new capacity to absorb
what about making advanced colonization technologies more cheap? I really never research them, I trade for them or get them by conquering planets, and if nobody have the ones I need, I just make 2 factories, two farms, two morale buildings and have rest of it for money making... Computer players lose very much time for researching those techs, and it slows them down a lot more than it helps them...