It isn't returned to the treasury, it is automatically redirected to military production on a planet not building any social improvements.
starriderOU
Then the anomaly should be changed or something, if weaponless ships aren't allowed XP. I've personally witnessed this bug as not affecting experience.
Being an outsider can be a good thing. Too many industries and companies suffer from "groupthink", and the gaming industry is no exception. Whether it be copy protection or ignoring low-end hardware, or sticking to old development models, people get caught up in "that's the way it has always been done" and never think outside the box. Stardock's strengths lie not in doing what everyone else does, but seeing the opportunities in being different and unique. I still can run Galciv2 on a
This is something that I have wanted for a while, but there is somethign to be said about the simplicity of the governments as they are. In Civ4, it's hard to know what combination of government features work best when...and if you have spies you always know war is coming if an opponent switches to a specific combo of governments. If this could be done in a way that didn't over complicate the system, I'd definately be for it.
ah, so get my alignment before i do discoverysphere research
The last patch I played in DreadLords auto upgraded I thought...or maybe I made a change in some config file...but I'm pretty sure it was fixed in a patch...but that was months ago and I have slept since then.
I didn't see a bug reports section for Dark Avatar, so I'm posting it here. The Discovery Spheres are not auto-upgrading to Neutrality Learning Centers anymore in Dark Avatar. This was fixed in an older patch for dreadlords, but the same problem exists now. It is a pain to have to go throuhg every planet and do it manually. Is it possible to get this fixed like it was for Dread Lords? thanks
In 1.0, the Iconians were always neutral....now it seems that they are good? Was ths a change in versions?
It states "planetary improvements" destoryed....that implies built tiles...
Minisoldiers is supposed to have a chance of destroying planetary improvemments. Well, in over 20 games, using this invasion tactic has resulted in the loss of exactly ZERO planetary improvements. It worked in 1.0, but hasnt in the last couple betas.] Basically give yoruself a 40% bonus in invasion without side effects! wahooo! jk seriously i do believe this is a bug
my suggestion is to email [email protected]
Hyper computers are availabel very LATE in game....with the aerlon missile defense tech...at the very END of the missile defense tech branch
i totally agree....and if those races have hidden negative factors, we should be able to make a custom race wtih negatives
You can capture a minor race buildin a ____ capital after you have already built one. It allows you to finish construction. It was like this in galciv1
THat colony management thing is fixed in beta 3...fyi
thats irritaitng...I wanted to make an uber trading / uber diplomacy race...somewhat like the humans but totlaly focused on diplo and trading The in game stuff says "customize to whatever you like" and this isn't exactly true which is frustrating
I was trying to make a custom race and the racial abilities always had this +25% soldiering and +10% loyalty for some reason. I would LOVE to get these points and apply them to some other racial abilities....namely trade. Any ideas on how to do this? Is this a bug?
as of 1.0X, the privateer would not only not protect against destroying freighters, but eventually you could lose the trade route, contrary to another poster (ive seen it happen to me). Not sure if its fixed in th e 1.1beta2 yet or not.
I preordered my copy online direct from stardock a LONG time ago so I could play around with the beta. Did I get the collectors edition? It doesn't say so in my software...if I didn't I'd be a lil miffed that I pre-ordered direct from the source to help fund the production and didn't get hte CE. None of my parts say " collectors edition" in the ship builder.
I know the devs can't comment on every post...but it would be great to hear something from them on this subject
no.....because mine wasnt showing up in game talk at all
oh, i totally didnt mean we should emulate civ4, i was just stating that was one solution to this exploit. The AI *DOES* use this exploit....but only if you come begging for peace. For example, i made peace with the Degrins, who were kicking my butt. Peace cost a lot, but I was willing to pay for it. 3 turns later (no joke, 3 turns) , they ATTACKED ME! This happens regularly if you are weaker militarily. The penalty for backstabbi
or just build the privateer, whenever it's fixed....
whenever I post an item under the topic GalcivII: Game talk, it ends up in galcivII main forum....what am i doing wrong? I select the proper topic. I thought it was my browser (opera) but IE does the same thing
I hate pointing out other games, but this has been an issue/exploit that both the AI and I can use (and the AI uses it all the time): Get a peace treaty , and extort techs/money out of opponent. Wait 3 turns (or less). Attack. Rinse and repeat. In Civ4, if you sign a peace treaty, you have to wait 10 turns (i think its 10 turns) before you can attack again. If you give tribute as a means to secure a peace treaty (either you OR