se in actually attacking them though, they never did much damage with such low movement. just a nuisance really and not a real big part of the game....wouldn't make much difference to me if they weren't in gc2
IllinoisNG Jon
building a weapon may be good. just some thoughts
just my vote (assuming it counts for something) pleeeeeeeeeeeeeeease do not put coruption in the game. thanks
x to program then i would rather leave a simple attack/defense ratio than have an attack vs. defense method that didn't make sense.
rth. there obviously may be a "best" defense against a certain weapon but other defenses probably and logically would work somewhat
ense? i like the idea of diverse weapons and defenses, however some things work at least nominally well against all weapons.
d with good reason...we use them against them:)
cept could be applied to land combat (the more you experience the better you get) and with techs (not quite sure how to implement that but if i did i probably would be designing games.)
coming to you live from taji, iraq....i'm here....love galciv and the altarian prophesy expansion...can't wait for the beta......
ll the steps again and again each time. has far as automatic classes it might save time on early ships in the game especially early scouts.
ic but again in any field very few groundbreaking and radical discoveries occur. most is just slow improvement on existing technology. (slow being a relative term)
n opportunity to make this a great "eye candy" feature
sounds good thanks
el to it. besides which sometimes topics are voted on that have no current presedence such as terror star ban before anyone is close to researching it, and starbase limits before any significant construction has occured
ascendency......that is one of the best games ever made....to put it simply. it sounds like with the individual planet control rather than just systems that a few of the ideas may be incorporated
I loved the concept of the united planets in galciv1 however, i thought it would be better if you could propose legislation yourself. this would make the legislation more relevant to the game rather than random. along with being able to influence others votes, such as allies. it would make sense that two allies would discuss how they would vote prior to the vote being cast on an important thing(like it happens in real world UN) what do you think?</f