Both are excellent ideas, as well. There are some fantastic ideas from past 4X games that didn't quite make it into GalCiv II that would make it just a bit better. Actual tactical combat aside.
Matthew Cleveland
Hey all, been playing GalCiv2 for a while now. I've really been enjoying the game. Great job there at Stardock creating a fantastic game. I've got some ideas for improving the overall player experience, hence the name, "Suggestion Box". I wasn't sure where to post it, so it ended up here. I feel there should actually be a Suggestion Box sub category, but hey. 1. Enslaving populations/Conquering Planets One of the things about GalCiv II is conquering planet
1. As far as I know, when you kill the a route, you lose the freighter as well as the trade route. So you need to build another freighter. 2. Don't know the numbers, but it's usually best to send a freighter far away to a populous planet. Choosing opposing player's capital is usually a strong choice. 3. The main reason to speed them up is to allow them to establish the routes faster. Esepeically useful when playing on larger maps. I recently built one with four warp engi