My card is a GeForce FX Go5700. It only crashes when I colozine a planet.
uglycow
A few minutes ago I was trying to mess around and see if I could keep it from crashing. My survey ship reached an anomaly the same turn my colony ship reached a planet. The colony name window came up first and I clicked on ok lhen it went to the found anomaly window and after I clicked to close that window it did not crash. I'm not sure what that proves though?
I realy like what I see in the first beta. I like the UI as it is but I'm sure your going to make it even more appealing in the second beta. I like the fact that you can design the appearance of your ships. The ship design screen is easy to figure out. I like the territory boarders of each empire showing on the map, (I wasn't expecting that, it was a nice surprise.) Overall it is easy to understand and use. The only bug that is bothering me is probaly not your faul
Well I went back into the game and loaded the autosave. Then I could select the option to not build anything at the starport and the planet without the star port was not building anything anymore. Could this be caused by not having enough memory? Becuase I was playing the game on a family member's computer that has 512 MB of RAM.
After invading a planet for the first time, a colony ship was being built. I attempted to change it to building nothing but it wouldn't do it. So I decided to let it build a colony ship because I needed one anyway. Well after it was completed it still wouldn't let me change it to the not building anything option. I could build anyship I wanted but it would not let me select the option to not build anything. So I got rid of the space port. Well about 40 turns later a
I realize this is Beta but this bug is really not nice! Whenever my colony ships reaches a planet it brings up the colony name and I leave it like it is and press enter. Then the game crashes and a message comes up about microsoft error reporting and asks me if I want to report this error becuase the galciv2.exe has been terminated. Has anyone else had this problem? I would think that the stuff in the beta would at least work enough to show the basics