Umm... smart exception created a file when interenet explorer crashed and when a game made by lucasarts crashed. Is it supposed to do that? Could it not be creating a file for DA because it is somehow monitoring the wrong programs? I looked in the file that tells what's installed and only stardock stuff is in there, including the directory and .exe name for DA.
uglycow
You guys call this an expansion pack? This is more than an expansion pack. I'm so wowed that I don't care that it froze on me! Ok I was having a battle with two of my fighters against a dread lords starbase that didn't have any weapons or defense. My fighters were just firing and after a few combat rounds everything froze. I could still move the mouse and the music was playing but nothing else. Nothing would respond. This was my first combat. I had smart exception running but becuase my computer
Maybe a new type of treaty option could be created in which no ships can come within 10 movements points, (or however many movement points you want), of the other empire's planets? If they do after that treaty has been accepted it's a declaration of war. And what if it could only affect ships, so starbases already built won't be affected. The influence wouldn't need to be moddified and new starbases couldn't be constructed within 10 movement points of the opposing empire's planets. Does this sou
According to spaceempires5.com forums stores are giving refunds for SEV. Of course the poor people who bought the game from eb or gamestop are not going to be given refunds.
Space Empires 5 was released without even fixing ANY bugs and problems that existed in the demo. They have a post on their forum detailing the 1.07 patch, (as thought it has already come out), but no patch has been released. What a waste of time and money for whoever made SEV. Glad I already pre-ordered the expansion to GalCiv2. I know I had doubts about GalCiv2 when I found out there wouldn't be tactical combat like the space empires series; but after seeing the bugs and untested game of SEV I'
Thanks for helping me to understand
A while back a moderator said miniturization would be fixed. He said the component size would stay the same but the mini techs would increase the space on each ship. I was lead to beleive that would be in effect in the 1.31 version, but it is not. The same components take up more space on a large hull than a small hull. So are we going to have to wait for the expansion pack for that to get fixed or do I just have something wrong with my copy of the game?
Personnally it sounds to me like your exagerating a bit and may need to work on your opening strategy. And you would know because you watch me play, right? Or do you think you have ESP? I don't see another person around me and I doubt your stupid enough to think you have ESP so you REALY don't know what your talking about do you. Another
I have to agree with the OP on this one. It's not the version though, its been that way since... well... uh GC1. Make the hugest galaxy ever, even with few opponents, some fartknocker alien civ will be in the next system over. Ctrl-N is definitely your friend. I still wish to be able to somehow add/edit the init routines and fix it for good. like a simple if/the
Well... I start a new game for the 8th time in a row and suddenly I'm placed closer to the middle and no one is by me. However, that probably means the rest of the races are cramed in some corner. I guess I'll find out.
I never mess with the xml code for this reason. Can't mess something up by 'randomly' coding, and then blame the developers. I have this problem very rarely. I HAVE NOT messed with the coding on this game. When i said I have done A LOT of random coding I was talking about ME doing MY own programming NOT related to this game. I have not
I already stated that I had planets and stars set to abundant. I will also add that habitable planets are set to common. The problem is, (every single game, yes it realy is every single game), on a HUGE map all of the civilizations are cramed into a stupid corner. And then one civilization, different every time, is on the outside of this corner cramming crap and colonizes the rest of the map while I have to plow my way through a bunch of stone age races, (there is not enought room to colonize pl
Does anyone else have this problem. I am using version 1.2. Every time I start a new game on a large, and upwards in size map, I always get placed in a corner with all the other civilizations placed in a semi-circle around me. What the heck!? Basically one civilization is placed outside this circle and they always dominate the map. I'm placed so close to other civilizations that I can see them on my first turn of the game. I just have to move my survey ship one movement point. The only way I can
Dell = There's a reason why they are cheap. They are cheap.
Will a moderator or someone who actualy wrote the code please explain to me why the missile weapon "black hole generator" takes up 11 size on a tiny hull (can put 1 on at top mini tech researched and have room for other stuff) and a 14 size on a huge hull, or is it a larg hull. Anyway it does the same amount of damage and costs the same but takes up more space on a bigger hull. I would really like to know how that makes sense. All other components are basically the same also. The size of the com
Oh by the way. I did buy the expansion to Civ4, "Warlords" And I played it for about 2 hours and then basically said, "That's nice." And ever since then I have been playing Galciv2.
Ok I looked at the table again and this is what I think may be happening. If I am wrong please correct me. 1. So the left column is how much space on the ship is being added (percent wise) as miniturization is being researched. Is that correct? 2. Is the middle and right columns how much space is reduced (percent wise) that the component takes up? Or is it how much space the component gains? (That is what is not making sense to me. 3. Why don't the hull spaces increase
Miniturization ratios (Yor) Cargo Hull, Sensors I, Sensors IV --------------------------------- Base (+25%) | 11.8% | 8.8% +10% | 10.8% | 8.1% +15% | 11.0% (+)| 8.5% (+) +15% | 11.1% (+)| 7.7% +15% | 10.1% | 7.1% +20% | 10.0% | 7.3% (+) So how is going from 7.1% to
I'll post it again here... OK. If I understand right miniaturization does not work like the idea of miniaturization does in real life, correct? It is not a comfort to say “it works like it was designed to” because if something is designed wrong it doesn’t matter if it is doing what it was designed to do because it is doing it wrong. In math if you are off by “1” you might as well be off by a “trillion” because you will always get the wrong answer. I realize the problem is with rounding,
OK. If I understand right miniaturization does not work like the idea of miniaturization does in real life, correct? It is not a comfort to say “it works like it was designed to” because if something is designed wrong it doesn’t matter if it is doing what it was designed to do because it is doing it wrong. In math if you are off by “1” you might as well be off by a “trillion” because you will always get the wrong answer. I realize the problem is with rounding, I used an example related to math.
Actually I was referring in my comment about beta testing to the fact that cloaking tech was there, for a tiny while.
This isn't original, just so you know. I do know. That's why I EXPLAINED how they might work. But just so you know, cloaking was in the original. Now it is not. Because it was not fun. The end. </TAB
You people don't seem to be reading what I posted. I said the battle system would remain the same. It would just be hard or not, (depending on your sensor tech) to see a cloaked fleet comming. Once it engages your fleet it goes directly to a NORMAL battle. " Battle would commence as it does now because they have to uncloak to fight. But the enemy's fleet may not show up on the map until I am suddenly at battle with it. Or if the enemy is suddenly at battle with me."
So what did you think about the other suggestion on cloaking tech? Did you even bother to read my post?